Stargate SG1 - game thread

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Zigmen
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Re: Stargate SG1 - Day 7

Post by Zigmen » Sun Aug 21, 2011 2:10 pm

Oh, and Scum Busdriver should count as 2 Scum or something.
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charlou
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Re: Stargate SG1 - Day 7

Post by charlou » Sun Aug 21, 2011 2:15 pm

Zigmen wrote:Oh, and Scum Busdriver should count as 2 Scum or something.
And here I was thinking higgs had a change of heart overnight, recognised my innocence and sacrificed herself for me :mrgreen:

Seriously, a scum busdriver was the only solution. I didn't know which of diva and r.c it was, and diva didn't give discussion a chance.
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Re: Stargate SG1 - Day 7

Post by charlou » Sun Aug 21, 2011 2:22 pm

charlou wrote:
charlou wrote:An indie who can choose to align with whoever they like (and change that from moment to moment/day to day, depending on who of town and scum is looking good) is a threat from the perspective that the indie has their own win condition in mind.

BUT ... had town won and the indie, who was supposedly a threat, was still in play ... What then?

For example, a town eliminating all threats scenario .. had it got down to two town and SK amok (as distinct from two town and one scum) would that have been end game? Or even one town and amok?

So, yeah .... the wording of the town win condition isn't ideal in this context.
Wait ... ob ... if it was down to diva, amok and me (for example) .. would you have said town win and amok wins with town as per her win condition ... or would town have had to play on to get rid of the final threat to town, the SK?
Not trying to be difficult here .. just wondering about differing scenarios ... I can see why the 'eliminate threats to town' wording fits, but also why it can create confusion, particularly when other factions are/maybe involved.
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Re: Stargate SG1 - Day 7

Post by amok » Sun Aug 21, 2011 2:40 pm

But who killed Ksen?
It may be true that the law cannot make a man love me, but it can keep him from lynching me, and I think that's pretty important.
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Re: Stargate SG1 - Day 7

Post by amok » Sun Aug 21, 2011 2:53 pm

Oh, sorry, I was dying to ask that and forgot to congratulate RC & the Scum team. :td:

And thank you very much, Oblivion, for the great game. Not to mention the interesting role I got to try! :)
It may be true that the law cannot make a man love me, but it can keep him from lynching me, and I think that's pretty important.
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Re: Stargate SG1 - Day 7

Post by r.c » Sun Aug 21, 2011 2:56 pm

:td: Great game ob. Really enjoyed playing.

Good work scum team :).

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Re: Re: Stargate SG1 - Day 7

Post by oblivion » Sun Aug 21, 2011 3:09 pm

charlou wrote:
charlou wrote:An indie who can choose to align with whoever they like (and change that from moment to moment/day to day, depending on who of town and scum is looking good) is a threat from the perspective that the indie has their own win condition in mind.

BUT ... had town won and the indie, who was supposedly a threat, was still in play ... What then?

For example, a town eliminating all threats scenario .. had it got down to two town and SK amok (as distinct from two town and one scum) would that have been end game? Or even one town and amok?

So, yeah .... the wording of the town win condition isn't ideal in this context.
Wait ... ob ... if it was down to diva, amok and me (for example) .. would you have said town win and amok wins with town as per her win condition ... or would town have had to play on to get rid of the final threat to town, the SK?
I would have said town wins and so does Amok.

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Re: Stargate SG1 - Day 7

Post by amok » Sun Aug 21, 2011 3:11 pm

amok wrote:But who killed Ksen?
I just read the Scumboard. RC killed Ksen and switched Charlou and Higgs. I didn't realize that was possible, so I was sure there must be two Scum left.
It may be true that the law cannot make a man love me, but it can keep him from lynching me, and I think that's pretty important.
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Re: Re: Stargate SG1 - Day 7

Post by charlou » Sun Aug 21, 2011 3:11 pm

oblivion wrote:
charlou wrote:
charlou wrote:An indie who can choose to align with whoever they like (and change that from moment to moment/day to day, depending on who of town and scum is looking good) is a threat from the perspective that the indie has their own win condition in mind.

BUT ... had town won and the indie, who was supposedly a threat, was still in play ... What then?

For example, a town eliminating all threats scenario .. had it got down to two town and SK amok (as distinct from two town and one scum) would that have been end game? Or even one town and amok?

So, yeah .... the wording of the town win condition isn't ideal in this context.
Wait ... ob ... if it was down to diva, amok and me (for example) .. would you have said town win and amok wins with town as per her win condition ... or would town have had to play on to get rid of the final threat to town, the SK?
I would have said town wins and so does Amok.
So, in this instance the SK wasn't a threat to town?
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MattShizzle
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Re: Stargate SG1 - Day 7

Post by MattShizzle » Sun Aug 21, 2011 3:13 pm

As I said in the zombie board, it gets frustrating when literally anything you post - as well as if you don't post - is considered a "scum tell."

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Stargate SG1 - Day 7

Post by irretating » Sun Aug 21, 2011 3:23 pm

^yep, I don't think you should be shackled to TR history on this site. I don't think you were scummy.

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Re: Re: Re: Stargate SG1 - Day 7

Post by oblivion » Sun Aug 21, 2011 3:24 pm

charlou wrote:
oblivion wrote:
charlou wrote:
charlou wrote:An indie who can choose to align with whoever they like (and change that from moment to moment/day to day, depending on who of town and scum is looking good) is a threat from the perspective that the indie has their own win condition in mind.

BUT ... had town won and the indie, who was supposedly a threat, was still in play ... What then?

For example, a town eliminating all threats scenario .. had it got down to two town and SK amok (as distinct from two town and one scum) would that have been end game? Or even one town and amok?

So, yeah .... the wording of the town win condition isn't ideal in this context.
Wait ... ob ... if it was down to diva, amok and me (for example) .. would you have said town win and amok wins with town as per her win condition ... or would town have had to play on to get rid of the final threat to town, the SK?
I would have said town wins and so does Amok.
So, in this instance the SK wasn't a threat to town?
she wasn't a threat since she chose to ally with town. but there was still potential threats in her role. she could have changed her mind at the last minute when town depended on her vote, for instance. a gm can't know how someone will play atown compatible role, killing or not.

I have been town compatible indie in games where town had this win condition. I thought it was fair. I had to prove I was not a threat and was a useful ally by my own actions.

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Re: Re: Stargate SG1 - Day 7

Post by oblivion » Sun Aug 21, 2011 3:26 pm

irretating wrote:^yep, I don't think you should be shackled to TR history on this site. I don't think you were scummy.
I don't think he is shackled. I would like to see him improve here rather than try to force other players to give
him special consideration.

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Re: Stargate SG1 - Day 7

Post by Linus » Sun Aug 21, 2011 3:30 pm

Bilirubin (zombie board) wrote:Really, please stop trying to pattern match. Raven is good at it. Not too many others are to be frank. Focus on solid tells.
Bilirubin (d2p7) wrote:Quite agree with the many folks who try to pattern match. I think that pattern matching is an advanced technique that many players aren't terribly good at because it takes a particular person to be effective, and its not easily taught. Folks should focus on objective scum tells until their games get solid.
I'm a bit skeptical about the usefulness of simple, depersonalized ("objective") scum tells such as reverse cheerleading, revenge voting, etc. They are among the easiest things to argue about in the game thread, but they don't seem to me to be the most informative in terms of alignment. Do you really rely on such tells as much as your game thread posts suggests?

Both the TR and Ratz communities have very heterogenous communities in that expectations of others' play is very personalized (e.g. some players get away with 2 posts/day, others don't; some players get away with being very inattentive, others don't; etc.) in a way that I think forces reliance on personalized "tells". The closest I've come to depersonalized inferences are probably looking back at the end-of-day vote counts from previous days (day 1 non-voters here at Ratz are annoying confounders, though) and the 2nd closest would be interaction reads of player pairs that I take to decrease the odds for some of scum-scum, scum-town, town-scum, town-town.

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Re: Stargate SG1 - Day 7

Post by MattShizzle » Sun Aug 21, 2011 3:33 pm

Yeah ,depersonalized "scum tells" are stupid. Some people (like me) can't help making them no matter what alignment. Better players don't make them no matter their alignment.

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