Simpsons Game Thread
Moderator: Mafia Mods
Re: Simpsons Day 2
OK thanks, let's get back to the game.
Re: Simpsons Day 2
Yeah, people loved that game all the way up until the point where players started exploding...higgs2 wrote:oblivion wrote:^^ sort of a scavenger hunting role.
I had an indie mason group in a game design recently, who had to find an item that another player possessed.
Re: Simpsons Day 2
This is my effort at a town > scum spectrum, mainly based on heursistic townpings
Charlou - town
Callan - town
Feck - townly
Oblivion - townish
DennyB
Normal
Mantisdreamz
Mononoke
UT
Morticia
DontPanic
Animavore - indie
MZ - depends
Irre - depends
Charlou - town
Callan - town
Feck - townly
Oblivion - townish
DennyB
Normal
Mantisdreamz
Mononoke
UT
Morticia
DontPanic
Animavore - indie
MZ - depends
Irre - depends
Re: Simpsons Day 2
It concerns me that you're going off topic when you should be scumhunting. I never played a game with you before but i always imagined that if we both got town we would be all over the scum. You're normally, nay always a very focussed person. And here you are using the game thread for little more than reminiscing. Yet earlier on you needed a sub.oblivion wrote:Yeah, people loved that game all the way up until the point where players started exploding...higgs2 wrote:oblivion wrote:^^ sort of a scavenger hunting role.
I had an indie mason group in a game design recently, who had to find an item that another player possessed.
Re: Simpsons Day 2
we're in night convo now. to me that's a little more relaxed than when we're deciding who to lynch.gib wrote:It concerns me that you're going off topic when you should be scumhunting. I never played a game with you before but i always imagined that if we both got town we would be all over the scum. You're normally, nay always a very focussed person. And here you are using the game thread for little more than reminiscing. Yet earlier on you needed a sub.oblivion wrote:Yeah, people loved that game all the way up until the point where players started exploding...higgs2 wrote:oblivion wrote:^^ sort of a scavenger hunting role.
I had an indie mason group in a game design recently, who had to find an item that another player possessed.
and tbh I prefer games that don't have night convo. Night talk gives town an opportunity to psych scum (I've used it that way occasionally), but it also gives town an opportunity to drop info that helps scum decide who to hit that night.
Also...old vine zinfandel.
And, I seldom miss an opportunity to reminisce about past games. part of it is just the enjoyment. but, another part is sharing info about past game designs and past player gambits because it's a way to increase the knowledge base of the people I'm playing with. In the game I mentioned, people started exploding on the last day because of an indie role who used a unabomber night action to set up an endgame to his liking.
Re: Simpsons Day 2
final though before i crash- ani woke up with a sore eye or something like that. Didn't someone else find they'd been scratched in the night. Or am i being paranoid again? Was that this game?
Re: Simpsons Day 2
Wow that zinfandel must be good, that's the first time i ever saw you drop so many initial capital letters in a forum post.oblivion wrote:we're in night convo now. to me that's a little more relaxed than when we're deciding who to lynch.gib wrote:It concerns me that you're going off topic when you should be scumhunting. I never played a game with you before but i always imagined that if we both got town we would be all over the scum. You're normally, nay always a very focussed person. And here you are using the game thread for little more than reminiscing. Yet earlier on you needed a sub.oblivion wrote:Yeah, people loved that game all the way up until the point where players started exploding...higgs2 wrote:oblivion wrote:^^ sort of a scavenger hunting role.
I had an indie mason group in a game design recently, who had to find an item that another player possessed.
and tbh I prefer games that don't have night convo. Night talk gives town an opportunity to psych scum (I've used it that way occasionally), but it also gives town an opportunity to drop info that helps scum decide who to hit that night.
Also...old vine zinfandel.
And, I seldom miss an opportunity to reminisce about past games. part of it is just the enjoyment. but, another part is sharing info about past game designs and past player gambits because it's a way to increase the knowledge base of the people I'm playing with. In the game I mentioned, people started exploding on the last day because of an indie role who used a unabomber night action to set up an endgame to his liking.
- Magicziggy
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Re: Simpsons Day 2
I'm flat out today and have not caught up yet.
Maybe won't get on again till daybreak.
Maybe won't get on again till daybreak.
Re: Simpsons Day 2
that was the star trek game.gib wrote:final though before i crash- ani woke up with a sore eye or something like that. Didn't someone else find they'd been scratched in the night. Or am i being paranoid again? Was that this game?
Re: Simpsons Day 2
AND! I'd like to point out that I NEVER said I needed a sub. It was other folks suggesting a sub as an option. I've repeatedly said this is my hole to dig myself out of.gib wrote:Wow that zinfandel must be good, that's the first time i ever saw you drop so many initial capital letters in a forum post.oblivion wrote:we're in night convo now. to me that's a little more relaxed than when we're deciding who to lynch.gib wrote: It concerns me that you're going off topic when you should be scumhunting. I never played a game with you before but i always imagined that if we both got town we would be all over the scum. You're normally, nay always a very focussed person. And here you are using the game thread for little more than reminiscing. Yet earlier on you needed a sub.
and tbh I prefer games that don't have night convo. Night talk gives town an opportunity to psych scum (I've used it that way occasionally), but it also gives town an opportunity to drop info that helps scum decide who to hit that night.
Also...old vine zinfandel.
And, I seldom miss an opportunity to reminisce about past games. part of it is just the enjoyment. but, another part is sharing info about past game designs and past player gambits because it's a way to increase the knowledge base of the people I'm playing with. In the game I mentioned, people started exploding on the last day because of an indie role who used a unabomber night action to set up an endgame to his liking.
or not. I think I've gotten my head back into the game.
Re: Simpsons Day 2
It's going to be very interesting to see who scum kill tonight. it should tell us a lot about where their heads are at, and who they might be.
Re: Simpsons Day 2
also, we may be able to better guess whether the second kill is sk or vig.
Re: Simpsons Day 2
rereading the night stuff. wondering if mort ever came back and shared her comments.Morticia wrote:Just checking in to see if I was alive. I will save comments for after a re-read in a little bit.
Re: Simpsons Day 2
a little less than 2 hours to go, and so far Mort hasn't been back since the quoted post above.
and that is waaaay too many back to back posts. laterz.
and that is waaaay too many back to back posts. laterz.
- Magicziggy
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Re: Simpsons Day 2
This post makes me nervous.Feck wrote:I didn't think Gallstones would have been so quiet if she was Scum not after the last game ,but if you don't post you get lynched .
So you were just told that certain town members had items to help you identify then Irre ? you have no extra win condition if you find them all or anything else like that ?
I never considered this.
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