Simpsons Game Thread

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gib
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Re: Simpsons Day 2

Post by gib » Mon Nov 22, 2010 12:18 am

OK thanks, let's get back to the game.

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Re: Simpsons Day 2

Post by oblivion » Mon Nov 22, 2010 12:26 am

higgs2 wrote:
oblivion wrote:^^ sort of a scavenger hunting role.

I had an indie mason group in a game design recently, who had to find an item that another player possessed.
:)
Yeah, people loved that game all the way up until the point where players started exploding...

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Re: Simpsons Day 2

Post by gib » Mon Nov 22, 2010 12:36 am

This is my effort at a town > scum spectrum, mainly based on heursistic townpings

Charlou - town
Callan - town
Feck - townly
Oblivion - townish
DennyB
Normal
Mantisdreamz
Mononoke
UT
Morticia
DontPanic

Animavore - indie

MZ - depends
Irre - depends

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Re: Simpsons Day 2

Post by gib » Mon Nov 22, 2010 12:41 am

oblivion wrote:
higgs2 wrote:
oblivion wrote:^^ sort of a scavenger hunting role.

I had an indie mason group in a game design recently, who had to find an item that another player possessed.
:)
Yeah, people loved that game all the way up until the point where players started exploding...
It concerns me that you're going off topic when you should be scumhunting. I never played a game with you before but i always imagined that if we both got town we would be all over the scum. You're normally, nay always a very focussed person. And here you are using the game thread for little more than reminiscing. Yet earlier on you needed a sub.

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Re: Simpsons Day 2

Post by oblivion » Mon Nov 22, 2010 12:50 am

gib wrote:
oblivion wrote:
higgs2 wrote:
oblivion wrote:^^ sort of a scavenger hunting role.

I had an indie mason group in a game design recently, who had to find an item that another player possessed.
:)
Yeah, people loved that game all the way up until the point where players started exploding...
It concerns me that you're going off topic when you should be scumhunting. I never played a game with you before but i always imagined that if we both got town we would be all over the scum. You're normally, nay always a very focussed person. And here you are using the game thread for little more than reminiscing. Yet earlier on you needed a sub.
we're in night convo now. to me that's a little more relaxed than when we're deciding who to lynch.

and tbh I prefer games that don't have night convo. Night talk gives town an opportunity to psych scum (I've used it that way occasionally), but it also gives town an opportunity to drop info that helps scum decide who to hit that night.

Also...old vine zinfandel.

And, I seldom miss an opportunity to reminisce about past games. part of it is just the enjoyment. but, another part is sharing info about past game designs and past player gambits because it's a way to increase the knowledge base of the people I'm playing with. In the game I mentioned, people started exploding on the last day because of an indie role who used a unabomber night action to set up an endgame to his liking.

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Re: Simpsons Day 2

Post by gib » Mon Nov 22, 2010 12:57 am

final though before i crash- ani woke up with a sore eye or something like that. Didn't someone else find they'd been scratched in the night. Or am i being paranoid again? Was that this game?

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Re: Simpsons Day 2

Post by gib » Mon Nov 22, 2010 12:59 am

oblivion wrote:
gib wrote:
oblivion wrote:
higgs2 wrote:
oblivion wrote:^^ sort of a scavenger hunting role.

I had an indie mason group in a game design recently, who had to find an item that another player possessed.
:)
Yeah, people loved that game all the way up until the point where players started exploding...
It concerns me that you're going off topic when you should be scumhunting. I never played a game with you before but i always imagined that if we both got town we would be all over the scum. You're normally, nay always a very focussed person. And here you are using the game thread for little more than reminiscing. Yet earlier on you needed a sub.
we're in night convo now. to me that's a little more relaxed than when we're deciding who to lynch.

and tbh I prefer games that don't have night convo. Night talk gives town an opportunity to psych scum (I've used it that way occasionally), but it also gives town an opportunity to drop info that helps scum decide who to hit that night.

Also...old vine zinfandel.

And, I seldom miss an opportunity to reminisce about past games. part of it is just the enjoyment. but, another part is sharing info about past game designs and past player gambits because it's a way to increase the knowledge base of the people I'm playing with. In the game I mentioned, people started exploding on the last day because of an indie role who used a unabomber night action to set up an endgame to his liking.
Wow that zinfandel must be good, that's the first time i ever saw you drop so many initial capital letters in a forum post.

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Re: Simpsons Day 2

Post by Magicziggy » Mon Nov 22, 2010 1:13 am

I'm flat out today and have not caught up yet.
Maybe won't get on again till daybreak.

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Re: Simpsons Day 2

Post by oblivion » Mon Nov 22, 2010 1:17 am

gib wrote:final though before i crash- ani woke up with a sore eye or something like that. Didn't someone else find they'd been scratched in the night. Or am i being paranoid again? Was that this game?
that was the star trek game.

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Re: Simpsons Day 2

Post by oblivion » Mon Nov 22, 2010 1:28 am

gib wrote:
oblivion wrote:
gib wrote: It concerns me that you're going off topic when you should be scumhunting. I never played a game with you before but i always imagined that if we both got town we would be all over the scum. You're normally, nay always a very focussed person. And here you are using the game thread for little more than reminiscing. Yet earlier on you needed a sub.
we're in night convo now. to me that's a little more relaxed than when we're deciding who to lynch.

and tbh I prefer games that don't have night convo. Night talk gives town an opportunity to psych scum (I've used it that way occasionally), but it also gives town an opportunity to drop info that helps scum decide who to hit that night.

Also...old vine zinfandel.

And, I seldom miss an opportunity to reminisce about past games. part of it is just the enjoyment. but, another part is sharing info about past game designs and past player gambits because it's a way to increase the knowledge base of the people I'm playing with. In the game I mentioned, people started exploding on the last day because of an indie role who used a unabomber night action to set up an endgame to his liking.
Wow that zinfandel must be good, that's the first time i ever saw you drop so many initial capital letters in a forum post.
AND! I'd like to point out that I NEVER said I needed a sub. It was other folks suggesting a sub as an option. I've repeatedly said this is my hole to dig myself out of.

or not. I think I've gotten my head back into the game.

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Re: Simpsons Day 2

Post by oblivion » Mon Nov 22, 2010 3:02 am

It's going to be very interesting to see who scum kill tonight. it should tell us a lot about where their heads are at, and who they might be.

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Re: Simpsons Day 2

Post by oblivion » Mon Nov 22, 2010 3:03 am

also, we may be able to better guess whether the second kill is sk or vig.

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Re: Simpsons Day 2

Post by oblivion » Mon Nov 22, 2010 3:05 am

Morticia wrote:Just checking in to see if I was alive. I will save comments for after a re-read in a little bit.
rereading the night stuff. wondering if mort ever came back and shared her comments.

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Re: Simpsons Day 2

Post by oblivion » Mon Nov 22, 2010 3:12 am

a little less than 2 hours to go, and so far Mort hasn't been back since the quoted post above.

and that is waaaay too many back to back posts. laterz.

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Re: Simpsons Day 2

Post by Magicziggy » Mon Nov 22, 2010 3:29 am

Feck wrote:I didn't think Gallstones would have been so quiet if she was Scum not after the last game ,but if you don't post you get lynched .

So you were just told that certain town members had items to help you identify then Irre ? you have no extra win condition if you find them all or anything else like that ?
This post makes me nervous.

I never considered this.

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