Mythadventures Rules and Peanuts

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oblivion
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Mythadventures Rules and Peanuts

Post by oblivion » Mon Jun 20, 2011 6:35 pm

THE USUAL RULES ARE IN PLACE:

No private communications unless your role PM indicates otherwise.

Do not post your role PM or other GM communication. It's ok to paraphrase your role PM in the game thread.

No zombie talk (game related communications after you are night killed or lynched)

No editing posts.

MECHANICS:

The game days will be 24 hours long and the nights will be 12 hours long. Players can send me their night actions before the game day ends if they need to.

I will announce the day/night schedule in this thread once DAY 1 has been completed.

Night actions are due at least 1 hour before the game day starts. Night actions that I don't receive will be lost, not randomized.

The vanilla town role PM is in the following format:
You are a denizen of the dimension Deva and you are a Deevil. In this game, you are vanilla town.
Background:

Deva is the Merchant capital of the dimensions. It is Inhabited by the Deevils, traders supreme, along with a motley sprinkling of interdimensional travelers from near and far. if you think you've gotten a good deal from a Deevil, first count your fingers, then your limbs, then your relatives. The Bazaar on Deva is a dimension-wide round-the-clock flea market which sells every conceivable magikal device and artifact.

The Bazaar is currently under the sway of the Interdimensional Mafia, who skim off an unconscionable percentage of the take. But, there's news afoot! A tatterdemailian bunch of travelers from some backwater dimension called Klah may actually have the magical wherewithal, and more importantly the sheer chutspah to send the Mafia packing.

You hope so, anyway!

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Re: Mythadventures Rules and Peanuts

Post by divagreen » Mon Jun 20, 2011 10:14 pm

Ob, what do you think about putting in a request for easy voting tags like we have at TR?

I so rarely mayor vote that I am not even sure I used the right colour.
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oblivion
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Re: Mythadventures Rules and Peanuts

Post by oblivion » Mon Jun 20, 2011 10:23 pm

I've given the ratz admins the bbcode that we use at TR. I dunno if they haven't had time, or if it didn't work out here.

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Re: Mythadventures Rules and Peanuts

Post by Feck » Mon Jun 20, 2011 10:29 pm

oblivion wrote:I've given the ratz admins the bbcode that we use at TR. I dunno if they haven't had time, or if it didn't work out here.

if it doesn't come with a button I'm not using it, typing codes long hand is for Nerds and Geeks !
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Re: Mythadventures Rules and Peanuts

Post by grit » Mon Jun 20, 2011 11:21 pm

It's hard with paws, huh. I once had to use flippers.

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Mythadventures Rules and Peanuts

Post by Don't Panic » Mon Jun 20, 2011 11:45 pm

oblivion wrote:I've given the ratz admins the bbcode that we use at TR. I dunno if they haven't had time, or if it didn't work out here.
They'll work, I'm just lazy.

And on my iPhone.

Tapatalk makes posting easier but no admin tools.

Gimme a few on those codes.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: Mythadventures Rules and Peanuts

Post by Don't Panic » Tue Jun 21, 2011 12:24 am

##vote Oblivion##
##unvote Oblivion##
@@vote Oblivion@@
@@unvote Oblivion@@

Code: Select all

[v]Oblivion[/v]
[uv]Oblivion[/uv]
[m]Oblivion[/m]
[um]Oblivion[/um]
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: Mythadventures Rules and Peanuts

Post by oblivion » Tue Jun 21, 2011 12:46 am

:swoon:

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Re: Mythadventures Rules and Peanuts

Post by irretating » Tue Jun 21, 2011 12:47 am

That's really cool! I was just typing those things out at TR :oops: never realised they were code

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Re: Mythadventures Rules and Peanuts

Post by divagreen » Tue Jun 21, 2011 3:16 am

Thank you, DP!
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Re: Mythadventures Rules and Peanuts

Post by divagreen » Wed Jun 22, 2011 12:02 am

Can we have night chat, Ob?
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oblivion
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Re: Mythadventures Rules and Peanuts

Post by oblivion » Wed Jun 22, 2011 12:08 am

No night chat.

I will announce the results of the mayor election in the morning. I have a tie, but want to go back and recount to be sure I have it right.

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Re: Mythadventures Rules and Peanuts

Post by Don't Panic » Wed Jun 22, 2011 6:59 pm

oblivion wrote: :swoon:
Sorry it took so long.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: Mythadventures Rules and Peanuts

Post by grit » Wed Jun 22, 2011 7:04 pm

Yes, thank you, DP.

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Re: Mythadventures Rules and Peanuts

Post by oblivion » Thu Jun 23, 2011 4:47 pm

btw apologies for a slightly late nightfall...I forgot to set my alarm. I woke up 11 minutes after the appointed hour :o

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