Timebomb Game Thread

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Re: Timebomb Day 1

Post by gib » Tue Apr 05, 2011 10:48 pm

praying wrote:Vote gib



What the fuck, I hate this board I thought I posted this like a half hour ago, why the hell when you click submit doesn't fucking submit.
sweetie i thnk they called nightfall but i totally agree about the ratz buttonz

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Re: Timebomb Day 1

Post by gib » Tue Apr 05, 2011 10:52 pm

oblivion wrote:8 players kill-voted today. 2 posted shortly after nightfall that they had intended to vote.

Where are most of the scum? Did most scum vote, or did they not? On the one hand, they need town to be voted if they are going to win. On the other hand, for all we know today was entirely a circular firing squad by town.
scum would have voted imo, looking town isn't enough, they'd want to get town 'lynched'.

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Re: Timebomb Day 1

Post by Bolero » Tue Apr 05, 2011 10:56 pm

Hey guys.

Well, some interesting developments.

Once again, I am surprised to find my gameplay style described as "sideline commentary". The only thing I'm certain of at this stage in the game is that I need to keep track (in my own mind, anyway) of what's going on...which does mean commenting and summarising. I think it would be useless of me to voice suspicions at this stage (although I DO have them), because it could lead to innocents getting FoSed at my finger, and I don't want that. What if unintentionally kickstart a bandwagon?

Look, maybe that's crappy Mafia play. I don't know. But the useless flying of accusations based on vague feelings seems crappier to me.

Having said all that, I'm glad oblivion's our mayor. If she's scum, she's well and truly got me hoodwinked.
"I wanna exit how I entered: Between two legs."
The Hilltop Hoods.

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Re: Timebomb Day 1

Post by oblivion » Tue Apr 05, 2011 10:56 pm

gib wrote:
oblivion wrote:8 players kill-voted today. 2 posted shortly after nightfall that they had intended to vote.

Where are most of the scum? Did most scum vote, or did they not? On the one hand, they need town to be voted if they are going to win. On the other hand, for all we know today was entirely a circular firing squad by town.
scum would have voted imo, looking town isn't enough, they'd want to get town 'lynched'.
yeah, I'm thinking most scum did vote (or tried to vote). but maybe not all.

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Re: Timebomb Day 1

Post by gib » Tue Apr 05, 2011 10:58 pm

oblivion wrote:
Magicziggy wrote:With respect to strategy. I think lack of town strategy in the opening days is inevitable and will lead to spreading of votes. Only when the pressure mounts and people get closer to being armed will real information start to flow. Take UT's comment about not caring about a vote on him. if everyone thought that, then you can see how impossible it will be to find scum. When scum start getting to two or 3 votes, then it should get interesting. If some uncleared players are left behind in getting votes, then you can be sure there is a scum in there. If one scum survives, we lose. So my thinking was around making sure there is pressure on everyone, rather than going after one plyer or two players at a time with scum no doubt helping us decide.

In a word, no strategy to start with. Just let the votes spread according to whim. But don;t let any one player sneak under the radar.
It's hard to not think that way if you are vanilla town, though. That's what vanilla town are for - cannon fodder. Every vanilla town nked is a special free to do their job another day. and a vanilla town lynch will hopefully provide some useful info when the day(s) are reviewed. You have to factor in your other abilities besides the gm-given roles in deciding how expendable you are, but the prime directive of vanilla town are to get scum lynched and to protect specials.

If you're too obvious about feeling expendable, though, you narrow things down for the scum kills.

I'm still trying to get my head around how this game affects that dynamic.
i'm going with the standard game now tbh, sure there will be twists etc but the GM will have made it play like mafia on the whole

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Re: Timebomb Day 1

Post by gib » Tue Apr 05, 2011 11:06 pm

oblivion wrote:
gib wrote:
oblivion wrote:8 players kill-voted today. 2 posted shortly after nightfall that they had intended to vote.

Where are most of the scum? Did most scum vote, or did they not? On the one hand, they need town to be voted if they are going to win. On the other hand, for all we know today was entirely a circular firing squad by town.
scum would have voted imo, looking town isn't enough, they'd want to get town 'lynched'.
yeah, I'm thinking most scum did vote (or tried to vote). but maybe not all.
agree the timid ones would hold back but not sure what u mean by tried to vote?

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Re: Timebomb Day 1

Post by oblivion » Tue Apr 05, 2011 11:07 pm

It's really key, though.

alignment/win condition/role --> motivation --> posting behavior.

All that is predicated on certain ground rules and game dynamics. If we don't grasp what's motivating the other side because we're assuming the wrong ground rules, their posting behavior won't stand out against the town background noise.

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Re: Timebomb Day 1

Post by oblivion » Tue Apr 05, 2011 11:08 pm

gib wrote:
oblivion wrote:
gib wrote:
oblivion wrote:8 players kill-voted today. 2 posted shortly after nightfall that they had intended to vote.

Where are most of the scum? Did most scum vote, or did they not? On the one hand, they need town to be voted if they are going to win. On the other hand, for all we know today was entirely a circular firing squad by town.
scum would have voted imo, looking town isn't enough, they'd want to get town 'lynched'.
yeah, I'm thinking most scum did vote (or tried to vote). but maybe not all.
agree the timid ones would hold back but not sure what u mean by tried to vote?
mantis and praying. trying to decide whether to consider them both to have been "voters".

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Re: Timebomb Day 1

Post by gib » Tue Apr 05, 2011 11:12 pm

i think praying may well be town desperately trying to look town

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Re: Timebomb Day 1

Post by gib » Tue Apr 05, 2011 11:16 pm

oblivion wrote:It's really key, though.

alignment/win condition/role --> motivation --> posting behavior.

All that is predicated on certain ground rules and game dynamics. If we don't grasp what's motivating the other side because we're assuming the wrong ground rules, their posting behavior won't stand out against the town background noise.
right now i can only gutread people i know well, once i can focus on this game i'll try to adjust to the new rules but right now that's not my priority

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Re: Timebomb Day 1

Post by praying » Tue Apr 05, 2011 11:31 pm

oblivion wrote:
gib wrote:
oblivion wrote:
gib wrote:
oblivion wrote:8 players kill-voted today. 2 posted shortly after nightfall that they had intended to vote.

Where are most of the scum? Did most scum vote, or did they not? On the one hand, they need town to be voted if they are going to win. On the other hand, for all we know today was entirely a circular firing squad by town.
scum would have voted imo, looking town isn't enough, they'd want to get town 'lynched'.
yeah, I'm thinking most scum did vote (or tried to vote). but maybe not all.
agree the timid ones would hold back but not sure what u mean by tried to vote?
mantis and praying. trying to decide whether to consider them both to have been "voters".
I was a voter if it wasn't for this stinking ass interface on this board with it's stupid goes against all programing rules calling a submit button a submit button when it does not immediately submit to the server.

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Re: Timebomb Day 1

Post by Magicziggy » Tue Apr 05, 2011 11:34 pm

oblivion wrote:It's really key, though.

alignment/win condition/role --> motivation --> posting behavior.

All that is predicated on certain ground rules and game dynamics. If we don't grasp what's motivating the other side because we're assuming the wrong ground rules, their posting behavior won't stand out against the town background noise.
How does UT stack up on this? He has posted more which lends credibility to his vanilla claim. But in this game, he could equally be a Don.
I don't like the fact that he has claimed vanilla, nor that Charlou has outed as a special.

I think in the day ahead I will placing a vote on the player I think is most likely to be scum who has not received a vote.

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Re: Timebomb Day 1

Post by oblivion » Tue Apr 05, 2011 11:39 pm

Magicziggy wrote:
oblivion wrote:It's really key, though.

alignment/win condition/role --> motivation --> posting behavior.

All that is predicated on certain ground rules and game dynamics. If we don't grasp what's motivating the other side because we're assuming the wrong ground rules, their posting behavior won't stand out against the town background noise.
How does UT stack up on this? He has posted more which lends credibility to his vanilla claim. But in this game, he could equally be a Don.
true. but, I think if he were don the whole need to survive thing will manifest.
I don't like the fact that he has claimed vanilla, nor that Charlou has outed as a special.
me neither. but, it is what it is.
I think in the day ahead I will placing a vote on the player I think is most likely to be scum who has not received a vote.
Yeah, I think the less vocal players need a reason to post.

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Re: Timebomb Day 1

Post by oblivion » Tue Apr 05, 2011 11:40 pm

^^ "is don" not "were don". If he is don, we may see some indications in the next day or 2.

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Re: Timebomb Day 1

Post by oblivion » Tue Apr 05, 2011 11:42 pm

praying wrote:I was a voter if it wasn't for this stinking ass interface on this board with it's stupid goes against all programing rules calling a submit button a submit button when it does not immediately submit to the server.
it takes getting used to. Players who mostly post on phpbb boards find some of the vbulletin behaviors a little disconcerting. I just keep hitting submit until I see it goes through. I don't worry about adjusting my post to what has been posted while I was composing. that's for another post. :mrgreen:

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