Simple Mafia 1
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- colubridae
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Re: Simple mafia 1; day 3
Ghanthanoa is also scum.
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Re: Simple mafia 1; day 3
I still don't know whethe there are 3 or 4 scum from the 4:1 ratio. Is this meant to be known?
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Re: Simple mafia 1; day 3
I could have sworn I have seen you playing before. I'm just tired and confused.
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Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.
Code: Select all
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Re: Simple mafia 1; day 3
The ratio of scum to town is usually pretty standard for game balancing purposes. The exact number is only know to scum and the GM thoughcolubridae wrote:I still don't know whethe there are 3 or 4 scum from the 4:1 ratio. Is this meant to be known?
Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.
Code: Select all
// Replaces with spaces the braces in cases where braces in places cause stasis
$str = str_replace(array("\{","\}")," ",$str);
- Don't Panic
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Re: Simple mafia 1; day 3
Only the scum know how many of them there are, it should be either 3 or 4.colubridae wrote:I still don't know whethe there are 3 or 4 scum from the 4:1 ratio. Is this meant to be known?
If last night's second kill was a vigilante then there are likely 4 scum, if it was a serial killer then there are probably only 3.
If it was a vigilante who had only one bullet they might as well reveal themselves as they are just vanilla town now,
if they have more than one bullet stay hidden though.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
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Re: Simple mafia 1; day 3
ahhhDP wrote:Only the scum know how many of them there are, it should be either 3 or 4.colubridae wrote:I still don't know whethe there are 3 or 4 scum from the 4:1 ratio. Is this meant to be known?
If last night's second kill was a vigilante then there are likely 4 scum, if it was a serial killer then there are probably only 3.
If it was a vigilante who had only one bullet they might as well reveal themselves as they are just vanilla town now,
if they have more than one bullet stay hidden though.
does that mean a vigilante/serial killer is automatically scum?
or are they not scum & not town?
I have a well balanced personality. I've got chips on both shoulders
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Re: Simple mafia 1; day 3
A vigilante is town, a serial killer is scum but not on the scum team. Their win condition is usually to be last man standing. Ani played an outstanding game as SK a few games back. He got to the endgame.colubridae wrote:ahhhDP wrote:Only the scum know how many of them there are, it should be either 3 or 4.colubridae wrote:I still don't know whethe there are 3 or 4 scum from the 4:1 ratio. Is this meant to be known?
If last night's second kill was a vigilante then there are likely 4 scum, if it was a serial killer then there are probably only 3.
If it was a vigilante who had only one bullet they might as well reveal themselves as they are just vanilla town now,
if they have more than one bullet stay hidden though.
does that mean a vigilante/serial killer is automatically scum?
or are they not scum & not town?
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.
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Re: Simple mafia 1; day 3
If I read that correctly last night's extra killing was not a vigilante. Therefore there must be at least one SK. (can there be more than one SK?)DP wrote:A vigilante is town, a serial killer is scum but not on the scum team. Their win condition is usually to be last man standing. Ani played an outstanding game as SK a few games back. He got to the endgame.colubridae wrote:ahhhDP wrote:Only the scum know how many of them there are, it should be either 3 or 4.colubridae wrote:I still don't know whethe there are 3 or 4 scum from the 4:1 ratio. Is this meant to be known?
If last night's second kill was a vigilante then there are likely 4 scum, if it was a serial killer then there are probably only 3.
If it was a vigilante who had only one bullet they might as well reveal themselves as they are just vanilla town now,
if they have more than one bullet stay hidden though.
does that mean a vigilante/serial killer is automatically scum?
or are they not scum & not town?
what are the other types of hidden danger?
Thanks for the replies. Sorry I'm new.

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Re: Simple mafia 1; day 3
Last nights extra killing could have been a vigilante, just one who made a mistake. I'd think the vil. would have waited for a clearer target but who knows. More than one sk would be a mess so I doubt it.
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Re: Simple mafia 1; day 3
Vigilantes often mess up, they usually only have one bullet, and if they wait too long they could be killed before getting to use it.colubridae wrote:If I read that correctly last night's extra killing was not a vigilante. Therefore there must be at least one SK. (can there be more than one SK?)DP wrote:A vigilante is town, a serial killer is scum but not on the scum team. Their win condition is usually to be last man standing. Ani played an outstanding game as SK a few games back. He got to the endgame.colubridae wrote:ahhhDP wrote:Only the scum know how many of them there are, it should be either 3 or 4.colubridae wrote:I still don't know whethe there are 3 or 4 scum from the 4:1 ratio. Is this meant to be known?
If last night's second kill was a vigilante then there are likely 4 scum, if it was a serial killer then there are probably only 3.
If it was a vigilante who had only one bullet they might as well reveal themselves as they are just vanilla town now,
if they have more than one bullet stay hidden though.
does that mean a vigilante/serial killer is automatically scum?
or are they not scum & not town?
what are the other types of hidden danger?
Thanks for the replies. Sorry I'm new.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.
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Re: Simple mafia 1; day 3
Ahhh vigilantes don't know who scum are.
So they are quessing when they use thier bullet(s).
That's what you mean by messing up.
Are there any other dangers in this or other games?
sorry to keep pestering you.
So they are quessing when they use thier bullet(s).
That's what you mean by messing up.
Are there any other dangers in this or other games?
sorry to keep pestering you.

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Re: Simple mafia 1; day 3
There could be, but we won't know until they show themselves. Just work on spotting scum, that's the game.colubridae wrote:Ahhh vigilantes don't know who scum are.
So they are quessing when they use thier bullet(s).
That's what you mean by messing up.
Are there any other dangers in this or other games?
sorry to keep pestering you.
Unless you are scum, then good act.

irretating wrote:you're a genius, UT!
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Re: Simple mafia 1; day 3
Uselesstwit wrote:There could be, but we won't know until they show themselves. Just work on spotting scum, that's the game.colubridae wrote:Ahhh vigilantes don't know who scum are.
So they are quessing when they use thier bullet(s).
That's what you mean by messing up.
Are there any other dangers in this or other games?
sorry to keep pestering you.
Unless you are scum, then good act.
Do viggies and sks only operate at night?
My guess is that i've made such a high profile I'll get it tonight. so you can take it i'm town.
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Re: Simple mafia 1; day 3
Hmm.. Seems I was dead wrong about Charlou (a ha ha, dead wrong). I'm going to assume that the ones who have suggested me for lynching are innocent as scum will less likely start the first bandwagon of the day (I guess). So Blip is in the semi-clear to me.

Let us think the unthinkable, let us do the undoable, let us prepare to grapple with the ineffable itself, and see if we may not eff it after all. -Douglas Adams
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Re: Simple mafia 1; day 3
And magicziggy. This might turn out to bite me in the ass later, though.

Let us think the unthinkable, let us do the undoable, let us prepare to grapple with the ineffable itself, and see if we may not eff it after all. -Douglas Adams
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