Spooks Game Scum thread

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Re: Scum thread

Post by Trolldor » Mon May 17, 2010 8:38 pm

Well, anyway, my vote is to off witticism.

Going to bed, then have to wash clothes and sort out food for the day, dunno if I'll have time to PM J.A. Poisson, so feel free to tell him my vote/sort it out amongst yourselves however you do.
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Re: Scum thread

Post by oblivion » Mon May 17, 2010 8:47 pm

DP wrote:
oblivion wrote:
DP wrote:
oblivion wrote:also, as an FYI

I helped teach higgs2 to play mafia. She has a tendency to follow me if she thinks I'm town. She'll eventually get suspicious of me in this game because she is pretty good at spotting scum, but we might be able to use that tendency in our favor for a day or 2.
You gonna teach us how to play too?
I'll try. But, I'm a much better town player than scum.

You guys know these players better than I do. Keep an eye out today for people who look like they might be specials.

The usual special tells are being quiet and/or a little aggressive (more than usual). It's hard to differentiate special tells from scum tells, which sometimes gets a special vig killed. :biggrin:
I'm worried that Feck and Ani aren't both gunning for me, it's a characteristic of their play here. If I get killed overnight there is a very good chance of one of them being a vigilante.

I've killed Ani in every game so far that I've been scum, unless someone else gets there first. Leaving him alive while I am should make him think I'm town.

Feck will just kill me and say nothing, if it's him.
If we kill Feck tonight would that point back at you?

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Re: Scum thread

Post by Don't Panic » Mon May 17, 2010 10:29 pm

oblivion wrote:
DP wrote:
oblivion wrote:
DP wrote:
oblivion wrote:also, as an FYI

I helped teach higgs2 to play mafia. She has a tendency to follow me if she thinks I'm town. She'll eventually get suspicious of me in this game because she is pretty good at spotting scum, but we might be able to use that tendency in our favor for a day or 2.
You gonna teach us how to play too?
I'll try. But, I'm a much better town player than scum.

You guys know these players better than I do. Keep an eye out today for people who look like they might be specials.

The usual special tells are being quiet and/or a little aggressive (more than usual). It's hard to differentiate special tells from scum tells, which sometimes gets a special vig killed. :biggrin:
I'm worried that Feck and Ani aren't both gunning for me, it's a characteristic of their play here. If I get killed overnight there is a very good chance of one of them being a vigilante.

I've killed Ani in every game so far that I've been scum, unless someone else gets there first. Leaving him alive while I am should make him think I'm town.

Feck will just kill me and say nothing, if it's him.
If we kill Feck tonight would that point back at you?
Probably not, Ani is my whipping boy, Feck doesn't like me because I got Pawiz lynched on the first day of the paranoia game. He thinks it wasn't fair of me to do that, even though pawiz turned out to be a cult leader, taking him out day 1 was best possible result for town.
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Re: Scum thread

Post by oblivion » Mon May 17, 2010 10:34 pm

It would be a heavy handed move to kill Feck for this reason, but it might throw some suspicion at meph if Feck is killed, since Feck tried to swing the lynch off of skinny puppy and toward meph. Savvy players wouldn't buy it, but some might.

Feck does seem to be throwing his weight about just a bit. Though I think I was the day 1 meany-pants. :twisted:

eta: also, would anyone object to giving JA access to this thread? He'd be able to answer any of our questions right here (and I have a couple of questions for him, come to think of it). And, speaking as an occasional GM, being in on the scum team's thought process adds some fun to the job of running a game.
Last edited by oblivion on Mon May 17, 2010 10:36 pm, edited 1 time in total.

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Re: Scum thread

Post by Uselesstwit » Mon May 17, 2010 10:34 pm

Any ideas of who we're killing off tonight?
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Re: Scum thread

Post by oblivion » Mon May 17, 2010 10:37 pm

We're discussing killing Feck.

Twinkie is another player who seems to be pretty good at this. Taking out a good town player whether special or not is a pretty good night 1 strategy as long as scum don't get predictable about going after the best players.

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Re: Scum thread

Post by Don't Panic » Mon May 17, 2010 10:44 pm

oblivion wrote:We're discussing killing Feck.

Twinkie is another player who seems to be pretty good at this. Taking out a good town player whether special or not is a pretty good night 1 strategy as long as scum don't get predictable about going after the best players.
I'm happy to go with who ever you guys think to whack, taking out Feck might lengthen my survival chances by a day or two.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: Scum thread

Post by Don't Panic » Mon May 17, 2010 10:44 pm

oblivion wrote:It would be a heavy handed move to kill Feck for this reason, but it might throw some suspicion at meph if Feck is killed, since Feck tried to swing the lynch off of skinny puppy and toward meph. Savvy players wouldn't buy it, but some might.

Feck does seem to be throwing his weight about just a bit. Though I think I was the day 1 meany-pants. :twisted:

eta: also, would anyone object to giving JA access to this thread? He'd be able to answer any of our questions right here (and I have a couple of questions for him, come to think of it). And, speaking as an occasional GM, being in on the scum team's thought process adds some fun to the job of running a game.
I'll add him now.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: Scum thread

Post by oblivion » Mon May 17, 2010 10:51 pm

So, JA says we'll have to designate someone to make the kill.

This could mean that there is a special in the game who can block a player's move, or who can view a player to see if they have a night action. I'd guess the former is more likely than the latter.

And it's possible that there's nothing in the game design that would demand scum designate a hitman, but JA's making us do it anyway. :biggrin:

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Re: Scum thread

Post by J.A.Poisson » Mon May 17, 2010 10:54 pm

Hi guys

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Re: Scum thread

Post by Don't Panic » Mon May 17, 2010 10:54 pm

oblivion wrote:So, JA says we'll have to designate someone to make the kill.

This could mean that there is a special in the game who can block a player's move, or who can view a player to see if they have a night action. I'd guess the former is more likely than the latter.

And it's possible that there's nothing in the game design that would demand scum designate a hitman, but JA's making us do it anyway. :biggrin:
I'll do it. We hitting Feck?
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: Scum thread

Post by oblivion » Mon May 17, 2010 10:58 pm

DP wrote:
oblivion wrote:So, JA says we'll have to designate someone to make the kill.

This could mean that there is a special in the game who can block a player's move, or who can view a player to see if they have a night action. I'd guess the former is more likely than the latter.

And it's possible that there's nothing in the game design that would demand scum designate a hitman, but JA's making us do it anyway. :biggrin:
I'll do it. We hitting Feck?
Witticism was also mentioned. But, I'm not sure how that would sow confusion and discord tomorrow. It would be great to hit a major special tonight, but I didn't see much that looked like a special tell today.

Feck - a little aggressive, especially at the end
twinkie - quiet (usually this quiet?)
Blip - flipped when I put a vote on her

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Re: Scum thread

Post by Uselesstwit » Mon May 17, 2010 11:01 pm

I'd rather hit twinkie than feck. The way twinkie just came out of the gate voting to lynch anyone who voted for skinnypuppy seems odd to me. Just seems a little to sure of something. Feck also just took a shot at vir. who basically came out and split a tie to kill an innocent. That could really work for us to get another townie lynched tomorrow.
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Re: Scum thread

Post by oblivion » Mon May 17, 2010 11:06 pm

Uselesstwit wrote:I'd rather hit twinkie than feck. The way twinkie just came out of the gate voting to lynch anyone who voted for skinnypuppy seems odd to me. Just seems a little to sure of something. Feck also just took a shot at vir. who basically came out and split a tie to kill an innocent. That could really work for us to get another townie lynched tomorrow.
Killing feck could also have that effect, since it would throw suspicion toward meph.

skinny puppy turned out to be vanilla town, so I don't think there's a connection with twinkie. If they were BFFs or masons the nightfall scene should have specified that.

I dunno. it would be interesting to see what twinkie and feck would do tomorrow, but both of them are my best guess as to who might be a special so far.

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Re: Scum thread

Post by Don't Panic » Mon May 17, 2010 11:06 pm

oblivion wrote:
DP wrote:
oblivion wrote:So, JA says we'll have to designate someone to make the kill.

This could mean that there is a special in the game who can block a player's move, or who can view a player to see if they have a night action. I'd guess the former is more likely than the latter.

And it's possible that there's nothing in the game design that would demand scum designate a hitman, but JA's making us do it anyway. :biggrin:
I'll do it. We hitting Feck?
Witticism was also mentioned. But, I'm not sure how that would sow confusion and discord tomorrow. It would be great to hit a major special tonight, but I didn't see much that looked like a special tell today.

Feck - a little aggressive, especially at the end
twinkie - quiet (usually this quiet?)
Blip - flipped when I put a vote on her
So we have time before we need to kill Feck, twinkie or Blip?
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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