lolcat Mafia Peanut Gallery

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oblivion
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Re: lolcat Mafia Peanut Gallery

Post by oblivion » Tue May 04, 2010 12:46 am

Ani, the Serial Killer role is a really tough one, though it can be a lot of fun having a kill and nothing to do but look out for yourself! :D the vig role is intense because every kill could be your own team. I'm glad you had fun with the role.

The Hobo Cat role was something I've never tried before. I found a write-up for it in the mafiascum wiki, but it didn't give quite enough detail to know exactly how to make it work. So, I ran some scenarios and decided to make the role somewhat random. I let J.A. choose a target for his view/track, but there was a 1 out of 2 chance that he'd actually track someone else. If he was targeted for a kill, view, protect or other night action there was a 1 out of 4 chance tht the action would succeed. The rationale for this is that the hobo doesn't have a house (or in the case of this game a basket) for the other player to visit.

I'm not sure if I will use a role like this in a game again. It was hard to balance it, and I wound up adding an extra scum player to the design to offset this role a little bit. J.A. wasn't too happy with the role to start with (I think...) but seemed to be having fun with it as the game progressed.
Last edited by oblivion on Tue May 04, 2010 12:47 am, edited 1 time in total.

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Re: lolcat Mafia Peanut Gallery

Post by Mephistopheles » Tue May 04, 2010 12:47 am

Yeah, thanks oblivion. We scum kittehs had a blast.

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Re: lolcat Mafia Peanut Gallery

Post by oblivion » Tue May 04, 2010 2:59 am

It is freaking scary how little grief you guys give a GM.

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Re: lolcat Mafia Peanut Gallery

Post by higgs2 » Tue May 04, 2010 4:05 am

oblivion wrote:It is freaking scary how little grief you guys give a GM.
I thought you did a fantastic job designing this game. Thanks for gm'ing. I'm glad I got to play.
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Re: lolcat Mafia Peanut Gallery

Post by oblivion » Tue May 04, 2010 4:08 am

So do you guys like themes that aren't all about the organized crime? Or do you prefer more standard games?

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Re: lolcat Mafia Peanut Gallery

Post by virphen » Tue May 04, 2010 4:14 am

oblivion wrote:So do you guys like themes that aren't all about the organized crime? Or do you prefer more standard games?
Themes are cool as long as they are accessible - the Dune one turned me off a bit, it was a bit too much being in a world where I had no grip on. This was a lot better as a theme.

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Re: lolcat Mafia Peanut Gallery

Post by oblivion » Tue May 04, 2010 4:23 am

virphen wrote:
oblivion wrote:So do you guys like themes that aren't all about the organized crime? Or do you prefer more standard games?
Themes are cool as long as they are accessible - the Dune one turned me off a bit, it was a bit too much being in a world where I had no grip on. This was a lot better as a theme.
I've always wanted to do The Stars My Destination as a mafia game, or maybe The Demolished Man. But they'd be even less accessible than Dune. I did a game based on an Ursula K. LeGuin novel once. Most of the players had no idea what that was about - they just played mafia. But I had a small peanut gallery of non-players critiquing the flavor. It was fun. I wound up putting a lot more effort into the flavor than I've ever done since then.

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Re: lolcat Mafia Peanut Gallery

Post by higgs2 » Tue May 04, 2010 4:30 am

btw, whatever happened to lion? He didn't make a night kill and we haven't heard from him today. Is this normal behavior for him?
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Re: lolcat Mafia Peanut Gallery

Post by Mantisdreamz » Tue May 04, 2010 4:49 am

Twinkie wrote:Thanks oblivion, good game :td:

Oh, special mention: well played mantisdreamz, you survived really well as Basement Cat :tup:
Thanks Twinkie :-)

Though, I still feel like a big turd about going off about JA in this thread. Awrrhrhrrrr.... I really didn't see how it could have been turned to him as being scum, so I thought it was no biggie. :nono:

And JA, you made up the immunity thing?!?? I can't believe it. :nono: :lol:

Ghat brought up the fact that Twinkie was probably bluffing with the 2 cat protection thing, so thanks to him - we got you killed. No offence, of course! But, we should have applied that logic to the possibility of JA bluffing about his role. But, the fact that we couldn't get him 2 nights in a row, seemed to confirm what he said.

Lion, I really do feel bad that I had you thinking I was innocent :cry: I'm sorry. :(


But, yes! I agree with game was a lot of fun. :) Thanks oblivion! :td:

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Re: lolcat Mafia Peanut Gallery

Post by J.A.Poisson » Tue May 04, 2010 6:48 am

Mephistopheles wrote:
Mephistopheles wrote:
higgs2 wrote:Are you sure?
Well, if you were, you were too distracted by following other people's baseless hunches, letting them memetically snowball into "certainties" that dwarfed anything you had on I or the other basement kittehs...just saying...
Not that I'm calling you guys stupid or anything...merely that the entire first half of Mafia games is always spent blindly killing off people with very little justification as to whom and why.
I'm going to assume this was said in all seriousness, because even if it wasn't it highlights something I was thinking throughout. If you think the first half of this game was played blindly then you don't know what you're talking about. Lynching virphen was the only mistake town made, and even then it flushed out RA and pointed the finger at you and redial.

Things like vote patterns are important, and useful, but hardly the be all and end all of the game. You guys were dropping scum tells all over the place. What people say and how they say it is the biggest and best way to spot scum (That's why editing posts is such a no no), not vote patterns and not seers finding people.

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Re: lolcat Mafia Peanut Gallery

Post by normal » Tue May 04, 2010 7:38 am

This was good. I don't get why Lion was so heavy on my heels, though :hehe:

I think you designed a very good game.

I would like to see any themed mafia game, even regular mafia. Maybe a Hitchhiker's Guide game? A Discworld one? Oh, Discworld would be good. Assassins, thieves, wizards, Vimes, maybe the patrician. Oooh, that would be fun
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Re: lolcat Mafia Peanut Gallery

Post by Mephistopheles » Tue May 04, 2010 8:52 am

J.A.Poisson wrote:
Mephistopheles wrote:
Mephistopheles wrote:
higgs2 wrote:Are you sure?
Well, if you were, you were too distracted by following other people's baseless hunches, letting them memetically snowball into "certainties" that dwarfed anything you had on I or the other basement kittehs...just saying...
Not that I'm calling you guys stupid or anything...merely that the entire first half of Mafia games is always spent blindly killing off people with very little justification as to whom and why.
I'm going to assume this was said in all seriousness, because even if it wasn't it highlights something I was thinking throughout. If you think the first half of this game was played blindly then you don't know what you're talking about. Lynching virphen was the only mistake town made, and even then it flushed out RA and pointed the finger at you and redial.
Things like vote patterns are important, and useful, but hardly the be all and end all of the game. You guys were dropping scum tells all over the place. What people say and how they say it is the biggest and best way to spot scum (That's why editing posts is such a no no), not vote patterns and not seers finding people.[/quote]

Information that can only be used in retrospect, not in real time. I didn't say it wasn't useful later, but to claim that there was rhyme or reason to the first few days of lynching beyond pointing the finger and making up justifications after the fact is...well, wrong. Everyone seems just about as suspicious as everyone else the first few days, and you were indeed just killing off random people. As evidence of the fact that clearly the first few days you guys thought that over half a dozen other innocents had more obvious "scum tells" than either I or redial. And RA wasn't even doing anything suspicious, at least compared to everyone else (he simply wasn't around enough to do anything); someone just pulled the name out of their ass like everyone else who died before him and the retrofitted guilt was alotted and the meme seemed to stick enough to get him lynched.

I don't deny that your scum tells and voting patterns are great at weeding us out later, but it's basically a fact of this game that the innocents have no choice but to flounder about, kill blindly, and hope to stay alive the first few days before they can get enough information to single out scum. That's all I'm saying. You guys played brilliantly once you got that foothold, but pretty much everything before that was luck. Which is why I consider the RA kill to be luck.

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Re: lolcat Mafia Peanut Gallery

Post by Don't Panic » Tue May 04, 2010 8:55 am

Great game Oblivion, :clap:

Think this is the first time I've been on the winning side, even if I didn't survive all the way.
Normal wrote:This was good. I don't get why Lion was so heavy on my heels, though :hehe:

I think you designed a very good game.

I would like to see any themed mafia game, even regular mafia. Maybe a Hitchhiker's Guide game? A Discworld one? Oh, Discworld would be good. Assassins, thieves, wizards, Vimes, maybe the patrician. Oooh, that would be fun
Hmmm, those are both excellent ideas, I was thinking about a HHGG one the other day.

But Discworld would be even better.
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Re: lolcat Mafia Peanut Gallery

Post by J.A.Poisson » Tue May 04, 2010 9:42 am

Mephistopheles wrote:
Information that can only be used in retrospect, not in real time. I didn't say it wasn't useful later, but to claim that there was rhyme or reason to the first few days of lynching beyond pointing the finger and making up justifications after the fact is...well, wrong. Everyone seems just about as suspicious as everyone else the first few days, and you were indeed just killing off random people. As evidence of the fact that clearly the first few days you guys thought that over half a dozen other innocents had more obvious "scum tells" than either I or redial. And RA wasn't even doing anything suspicious, at least compared to everyone else (he simply wasn't around enough to do anything); someone just pulled the name out of their ass like everyone else who died before him and the retrofitted guilt was alotted and the meme seemed to stick enough to get him lynched.

I don't deny that your scum tells and voting patterns are great at weeding us out later, but it's basically a fact of this game that the innocents have no choice but to flounder about, kill blindly, and hope to stay alive the first few days before they can get enough information to single out scum. That's all I'm saying. You guys played brilliantly once you got that foothold, but pretty much everything before that was luck. Which is why I consider the RA kill to be luck.
I hate to break this to you, but you are flat out wrong. RA did plenty that was suspicious. Like I said in my second post in the game, scum like to hide in positions 3 and 4 on a vote, and he was number 3 at least twice in the first couple of votes. Noob scum also overplay how confused they are, and both you and he did that on day 1 and 2, as did redial. There were several other pointers, too. The fact that you can't see why someone was lynched until later doesn't mean it was luck.

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Re: lolcat Mafia Peanut Gallery

Post by oblivion » Tue May 04, 2010 12:41 pm

I have to agree with J.A. There are a lot of tells that stand out in the early days of a game. One of the best ways to learn to see them is to GM a game or two.

There is a lot of stylization to the in-thread play here at ratz. Both town and scum players do it. It's a sort of roleplay I guess. But it's completely irrelevant to what's happening in the game, and it doesn' disguise the tells at all.

I'm not sure why you do it or how it came about.

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