Post
by eXcommunicate » Wed Feb 17, 2010 8:31 am
The problem with CGI occurs when they make things that are normally "real" perform "unrealistic" acts. When the artists get the physics right, then the CGI is believable. But if they do not get the physics right, and by "physics" I mean "physical motion," then it is too obvious. Any time Hollywood CGIs wolves or other animals and they don't move correctly according to what we perceive as correct physics, then the CGI is blatantly obvious, no matter how realistic the fur looks. The CGI in the Spiderman movies is for the most part way beyond the pale, especially in the Spidey swinging scenes. Spiderman looks rubbery like a toy when he moves, and the physics during the combat and swinging around are unconvincing.
Another problem with CGI is that is sometimes allows the director too much freedom. Some things should be left up to the imagination. In the past, many times monsters were not shown on screen because of physic effects limitations. This had a side effect of being scarier and more effective (think JAWS by Steven Spielberg; the shark was rarely shown in full view because of technical limitations, so imagine Jaws being made today with CGI -- Spielberg wouldn't be able to help himself!). Another reason it gives too much freedom is in the cinematography. Part of the immersion of most films is point of view of the camera and by extension the audience. With CGI directors are afforded complete freedom with the camera shots, sometimes hurting immersion by allowing the camera to fly around in mid air, giving shots that would not realistically be viewed by a 3rd party observer from the ground.
But when directors "get it right" the CGI can be amazing. It has to be used with skill and a steady hand, understanding its limitations.
Michael Hafer
You know, when I read that I wanted to muff-punch you with my typewriter.
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