MGS3: Snake Eater Mafia - Tactical Espionage Action (GAME)

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Uselesstwit
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Uselesstwit » Sat Nov 19, 2011 7:40 am

still nothing huh? you know, this should bug me, but it really, really doesn't. I think some of irre's :levi: rubbed off.
irretating wrote:you're a genius, UT!

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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Feck » Sat Nov 19, 2011 8:26 am

No results yet ? MMM
tomorrow the specials should think of ways they can clear each other then you can just waste the VT's I hope an indie survivor doesn't count as 'threats to town' .
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by gib » Sat Nov 19, 2011 10:13 am

lynching DP was kinda dumb guys

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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by gib » Sat Nov 19, 2011 10:14 am

Feck wrote:No results yet ? MMM
tomorrow the specials should think of ways they can clear each other then you can just waste the VT's I hope an indie survivor doesn't count as 'threats to town' .
it doesn't, otherwise how could i win with either team

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MGS3: Snake Eater Mafia - Tactical Espionage Action DAY 4

Post by Don't Panic » Sat Nov 19, 2011 10:37 am

gib wrote:lynching DP was kinda dumb guys
nah, I haven't been overly helpful this game, char was right about that, did have a freakishly good hit rate on voting specials though. Hoping I can apply that next time I'm scum.

Not zombie posting since gonzo hasn't strung me up yet, they really could do with redecorating this condemned cell though, the decor is atrocious.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by gib » Sat Nov 19, 2011 10:45 am

Don't Panic wrote:
gib wrote:lynching DP was kinda dumb guys
nah, I haven't been overly helpful this game, char was right about that, did have a freakishly good hit rate on voting specials though. Hoping I can apply that next time I'm scum.

Not zombie posting since gonzo hasn't strung me up yet, they really could do with redecorating this condemned cell though, the decor is atrocious.
this game was a first for me, i actually got a town read on you

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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Feck » Sat Nov 19, 2011 10:50 am

gib wrote:
Feck wrote:No results yet ? MMM
tomorrow the specials should think of ways they can clear each other then you can just waste the VT's I hope an indie survivor doesn't count as 'threats to town' .
it doesn't, otherwise how could i win with either team
True that :fp:
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Magicziggy » Sat Nov 19, 2011 11:04 am

Don't Panic wrote:
gib wrote:lynching DP was kinda dumb guys
nah, I haven't been overly helpful this game, char was right about that, did have a freakishly good hit rate on voting specials though. Hoping I can apply that next time I'm scum.

Not zombie posting since gonzo hasn't strung me up yet, they really could do with redecorating this condemned cell though, the decor is atrocious.
Agree. It needs tarting up a bit.

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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by gib » Sat Nov 19, 2011 11:18 am

hey MZ make yourself a nice ceiling decoration from that length of rope lying in the corner. Just above that chair would be a good place.

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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Magicziggy » Sat Nov 19, 2011 12:29 pm

:bored: Waiting for Gonzo...

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MGS3: Snake Eater Mafia - Tactical Espionage Action DAY 4

Post by Don't Panic » Sat Nov 19, 2011 12:35 pm

Magicziggy wrote:
Don't Panic wrote:
gib wrote:lynching DP was kinda dumb guys
nah, I haven't been overly helpful this game, char was right about that, did have a freakishly good hit rate on voting specials though. Hoping I can apply that next time I'm scum.

Not zombie posting since gonzo hasn't strung me up yet, they really could do with redecorating this condemned cell though, the decor is atrocious.
Agree. It needs tarting up a bit.
Yeah, red and brown are a bad combination.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Gonzo » Sat Nov 19, 2011 12:39 pm

charlou wrote:
amok wrote:I wonder what the situation is going to be if we don't get a lynch result until hours and hours from now. Trying to decide what to do, much less staying awake to do it, doesn't necessarily lead to brilliant moves. By me, anyway.
Yep, it's inconvenient and a tad annoying, Gonzo.
Sorry, I'll quit my job to pander to the mafia community. ;)
Don't go near that elevator - that's just what they want us to do... trap us in a steel box and take us down to the basement.


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MGS3: Snake Eater Mafia - Tactical Espionage Action DAY 4

Post by Don't Panic » Sat Nov 19, 2011 12:45 pm

Gonzo wrote:
charlou wrote:
amok wrote:I wonder what the situation is going to be if we don't get a lynch result until hours and hours from now. Trying to decide what to do, much less staying awake to do it, doesn't necessarily lead to brilliant moves. By me, anyway.
Yep, it's inconvenient and a tad annoying, Gonzo.
Sorry, I'll quit my job to pander to the mafia community. ;)
that would be good of you, thanks for taking one for the team.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Gonzo » Sat Nov 19, 2011 12:47 pm

LYNCHEE
01 Amok
02 andrewclunn
03 charlou
04 Contra [1.5] MagicZiggy
05 DP [4] andrewclunn, charlou, UT, Feck
06 Feck
07 gib [1] Shizz
08 MagicZiggy [4] Contra, gib, amok, DP
09 MattShizzle
10 UselessTwit

Don't Panic is revealed to have been
Granin - GRU - Vanilla is dead
Image

Magic Ziggy is revealed to have been
'Major Zero' - FOXHOUND - Don is dead
Image

Please send in your night actions now. Night chat is allowed.
Don't go near that elevator - that's just what they want us to do... trap us in a steel box and take us down to the basement.


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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Contrapposto » Sat Nov 19, 2011 12:48 pm

charlou wrote:
Contrapposto wrote:andrew, do me a favor please and ask Gonzo whether or not you have the option to take no action.
Why would we not want Andrew to view someone?
I do want him to view someone. I am trying to determine whether or not scum or an SK have to. Usually, in my experience anyway if one player has to make a move the others do as well.
I'm only speculating further about what possibly could have happened on Night 2.

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