Simple Mafia 2: Sign up

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higgs2
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Re: Simple Mafia 2: Sign up

Post by higgs2 » Thu Jun 03, 2010 3:59 pm

/in
Badass Elf

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colubridae
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Re: Simple Mafia 2: Sign up

Post by colubridae » Thu Jun 03, 2010 4:27 pm

Magicziggy wrote:Is it wise?

In.

Is it safe?
I have a well balanced personality. I've got chips on both shoulders

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Re: Simple Mafia 2: Sign up

Post by oblivion » Thu Jun 03, 2010 4:29 pm

Are you kidding? You can get killed playing this game.

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Re: Simple Mafia 2: Sign up

Post by Feck » Thu Jun 03, 2010 4:40 pm

And let's face it it's Mafia not "The god game" :biggrin:
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Give me the wine , I don't need the bread

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Re: Simple Mafia 2: Sign up

Post by oblivion » Thu Jun 03, 2010 9:23 pm

1. colubridae
2. Charlou
3. Feck
4. DP
5. Uselesstwit
6. Ghatanothoa
7. Normal
8. Magicziggy
9. higgs2

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Re: Simple Mafia 2: Sign up

Post by virphen » Thu Jun 03, 2010 11:02 pm

I'll give it a go, nothing else being on - as long as it starts soon, if it looks like it will clash with the world cup I will have to pull out.

If you're thinking 24 hour day rounds... why not a cycle of 24 hour days, 12 hour nights? That also kind of evens up the hemisphere thing.

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Re: Simple Mafia 2: Sign up

Post by oblivion » Thu Jun 03, 2010 11:03 pm

virphen wrote:I'll give it a go, nothing else being on - as long as it starts soon, if it looks like it will clash with the world cup I will have to pull out.

If you're thinking 24 hour day rounds... why not a cycle of 24 hour days, 12 hour nights? That also kind of evens up the hemisphere thing.
Ideally that's what I'd like to do, if keeping track of the start and end times flipping wouldn't be too difficult.

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Re: Simple Mafia 2: Sign up

Post by virphen » Thu Jun 03, 2010 11:11 pm

oblivion wrote:
virphen wrote:I'll give it a go, nothing else being on - as long as it starts soon, if it looks like it will clash with the world cup I will have to pull out.

If you're thinking 24 hour day rounds... why not a cycle of 24 hour days, 12 hour nights? That also kind of evens up the hemisphere thing.
Ideally that's what I'd like to do, if keeping track of the start and end times flipping wouldn't be too difficult.
I don't think that will be too much of a problem, particularly as 12/24 means you just have to remember 1 number. You just need to be very clear in the start of day posts how long is left, and the odd reminder of how long to go in each round doesn't go amiss, I think. That's something I've been doing, to try and make things easier for people in various timezones.

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Re: Simple Mafia 2: Sign up

Post by oblivion » Thu Jun 03, 2010 11:48 pm

If we can get at least 12 players, the game is ready to go.

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Re: Simple Mafia 2: Sign up

Post by Don't Panic » Thu Jun 03, 2010 11:55 pm

virphen wrote:
oblivion wrote:
virphen wrote:I'll give it a go, nothing else being on - as long as it starts soon, if it looks like it will clash with the world cup I will have to pull out.

If you're thinking 24 hour day rounds... why not a cycle of 24 hour days, 12 hour nights? That also kind of evens up the hemisphere thing.
Ideally that's what I'd like to do, if keeping track of the start and end times flipping wouldn't be too difficult.
I don't think that will be too much of a problem, particularly as 12/24 means you just have to remember 1 number. You just need to be very clear in the start of day posts how long is left, and the odd reminder of how long to go in each round doesn't go amiss, I think. That's something I've been doing, to try and make things easier for people in various timezones.
If anyone finds a little flash widget that will give a countdown timer that can be set to run in 24 and 12 hour cycles synced to the game times I can add the code to the board and put it up as a tag, I've done it for stuff before. It can then be put into sigs for the game to keep the time remaining on the thread all the time.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: Simple Mafia 2: Sign up

Post by irretating » Fri Jun 04, 2010 12:38 am

in

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Re: Simple Mafia 2: Sign up

Post by Mantisdreamz » Fri Jun 04, 2010 1:12 am

Count me in for this one too :)

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Re: Simple Mafia 2: Sign up

Post by Azathoth » Fri Jun 04, 2010 1:20 am

DP wrote:
virphen wrote:
oblivion wrote:
virphen wrote:I'll give it a go, nothing else being on - as long as it starts soon, if it looks like it will clash with the world cup I will have to pull out.

If you're thinking 24 hour day rounds... why not a cycle of 24 hour days, 12 hour nights? That also kind of evens up the hemisphere thing.
Ideally that's what I'd like to do, if keeping track of the start and end times flipping wouldn't be too difficult.
I don't think that will be too much of a problem, particularly as 12/24 means you just have to remember 1 number. You just need to be very clear in the start of day posts how long is left, and the odd reminder of how long to go in each round doesn't go amiss, I think. That's something I've been doing, to try and make things easier for people in various timezones.
If anyone finds a little flash widget that will give a countdown timer that can be set to run in 24 and 12 hour cycles synced to the game times I can add the code to the board and put it up as a tag, I've done it for stuff before. It can then be put into sigs for the game to keep the time remaining on the thread all the time.
http://www.emanueleferonato.com/2007/02 ... countdown/

something like this?
Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.

Code: Select all

// Replaces with spaces the braces in cases where braces in places cause stasis 
   $str = str_replace(array("\{","\}")," ",$str);

oblivion
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Re: Simple Mafia 2: Sign up

Post by oblivion » Fri Jun 04, 2010 3:30 am

1. colubridae
2. Charlou
3. Feck
4. DP
5. Uselesstwit
6. Ghatanothoa
7. Normal
8. Magicziggy
9. higgs2
10. Virphen
11. Twinkie
12. Mantisdreamz

That's 12 players I'll take sign-ups (up to 15 total) for another 11.5 hours, and then will send out role pms. The game will start at 7:00 PM BST. Game days will last 24 hours, and nights will last 12 hours.

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Re: Simple Mafia 2: Sign up

Post by Magicziggy » Fri Jun 04, 2010 8:40 am

I'm coming down from funnyville. With a bump.
No smiley can express that.

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