Stargate SG1 - game thread
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Re: Stargate SG1 - Day 7
did i wander on to the set of a radio 4 panel show
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Re: Stargate SG1 - Day 7
I agree with Irre on that.
Gib, back to you.
(triangulation?)
Gib, back to you.
(triangulation?)
Re: Stargate SG1 - Day 7
Listing Scum tells would be fine but scum might be listeningMagicziggy wrote:I avoid doing anything that Irre thinks scum like to do. Reverse psychology with a half twist.irretating wrote:I tend to avoid avoiding doing anything that people think scum tend to do. Reverse psychology and that.Nightson wrote:Scum tend to avoid the beginning and end of bandwagons. This isn't one size fits all, but it's usually a good idea to keep an eye on who's in the middle and watch for scummy behavior.
Edit: I have no idea if this holds true in timed games though.
Give me the wine , I don't need the bread
Re: Re: Stargate SG1 - Day 7
Yeah, I think it's not widely regarded as a tell here. The point was that if a rule of thumb such as "the 3rd and/or 4th vote on a BW is disproportionately likely to be scum" originated based on systematic statistics or intuitive impressions in another Mafia community, it may not be directly transferable to this community. I guess it depends on to what degree it is convention and to what degree it is a general psychological tendency.gib wrote:i don'tLinus wrote:I guess it also depends a bit on the voting mechanics/conventions (does a vote majority end the day? is there a consensus in the community that two---not one, not three---main BWs each day is the best for town? does the community consider it scummy to vote outside the main BWs?). The best is maybe to understand the psychological rationale/community convention behind such scum tells, so that one can adapt them to the game & context at hand.oblivion wrote:they used to. some of the best players there include statistics in their analyses of what is going on. and statistically, 3rd and 4th votes do turn up scum more frequently.MattShizzle wrote:Isn't mafiascum really stupid? Like they actually use things like "3rd on a vote" as scum tells?
iirc almost all the recent games have featured a stage where the true townies are unsaitified with the main BWs, one person breaks away, then others follow, often successfully
Re: Stargate SG1 - Day 7
I think it means that 3 town players stand in a triangle around a scum player and push him/her around.Magicziggy wrote:strangling trianglesgib wrote:also did we ever work out what triangulation actually consists of?
Re: Stargate SG1 - Day 7
Great work, rc, you did good.
Don't go near that elevator - that's just what they want us to do... trap us in a steel box and take us down to the basement.
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Stargate SG1 - Day 7
I tend to avoid doing anything that involves thinking. Random is the key.irretating wrote:I tend to avoid avoiding doing anything that people think scum tend to do. Reverse psychology and that.Nightson wrote:Scum tend to avoid the beginning and end of bandwagons. This isn't one size fits all, but it's usually a good idea to keep an eye on who's in the middle and watch for scummy behavior.
Edit: I have no idea if this holds true in timed games though.
Not sure what it's the key to, but it's definitely important.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
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Re: Stargate SG1 - Day 7
##vote DP##
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Stargate SG1 - Day 7
Now I remember, key to an early lynch.gib wrote:##vote DP##
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
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Re: Stargate SG1 - Day 7
Finally... your gameplay is explainedDon't Panic wrote:I tend to avoid doing anything that involves thinking. Random is the key.irretating wrote:I tend to avoid avoiding doing anything that people think scum tend to do. Reverse psychology and that.Nightson wrote:Scum tend to avoid the beginning and end of bandwagons. This isn't one size fits all, but it's usually a good idea to keep an eye on who's in the middle and watch for scummy behavior.
Edit: I have no idea if this holds true in timed games though.
Not sure what it's the key to, but it's definitely important.
Re: Stargate SG1 - Day 7
Guess not eh? No problem, not planning to play here again anyway. Enjoy, and thanks all.Bilirubin wrote: Speaking of which, any comments on the special hunting discussion in my WoT to Zigmen?
Re: Stargate SG1 - Day 7
I have no comments, bili ... but would like you to play here again, nonetheless.
no fences
Re: Stargate SG1 - Day 7
yepgib wrote:also did we ever work out what triangulation actually consists of?
http://talkrational.org/showthread.php? ... ost1501325
irretating wrote:MSG gives me headaches
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