
Standard rules apply. No posting of screenshots from outside the game thread. No PMing unless your role PM says you can. No editing posts. Etc.
The game will end when a sufficient amount of you are armed to explode. In Timebomb, nobody dies until the final day. At that time, everyone who is "armed to explode" will do so all at the same time.
Days are 24 hours. Nights are 12 hours. Game starts Monday at Noon EST.
Night moves are due one hour before daybreak. Missed moves may be skipped or randomized. You may ask for a non-move if you like.
Can I die?:
Since you cannot die until the end, the biggest threat to your team will be how many of you are "armed" to explode on the final day. Here's how that works:
You all have Bomb-Vests
These vests cannot be removed without exploding. Town and Scum all have vests on. Scum thought their vests were dummies, but they were quite mistaken.
Important!!!!!
Your vest starts with 1 "point" on it, out of a possible 10 points.
You do not want points on your vest.
If your points rise to 6 or more, your vest is considered "Armed." 5 points and below will keep your vest "Safe."
In other words, if you have 5 points or less, you are safe. If you have 6 or more, you're doomed to die.
How do you get points?
You will recieve 1 point on your vest for EVERY vote cast against you in the game.
You may also recieve/lose points through night actions.
How do I know how many points I have?
Check your Role PM for your codeword. It is a 10-letter codeword with no repeating letters. Each letter in your codeword is a number value for your vest's points.
Example: Your codeword is WaltDisney.
W=1
A=2
L=3
T=4
D=5
I=6
S=7
N=8
E=9
Y=10
See how you can read the codeword "WaltDisney?" You read it downwards.
Your codeword from your Role PM works Just Like This.
Every morning, just look at your name on the Roster, and read the Letter next to your name. If that letter is the 4th letter in your codeword, that means you have 4 points on your vest,
Why a code?
Well, let's just say that you might not want Scum to know that you have 4 points and only have to stick you with 2 more points to fully arm your vest . . .
But Scum knows a little bit more about these codes than Town does . . .
One last thing!
This was the post from the signup thread. You may want to read it as well:
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You've been WIRED!
Welcome to TimeBomb! A 24/12 hour game.
TimeBomb Mafia is a little different. Everyone lives until the last day when -- BOOM! --
All the vests that are rigged to blow will detonate simultaneously and one team will emerge victorious!
There will be NO Indies. It's Town Vs. Scum. There is a very remote circumstance in which recruiting may take place.
Because the game does not allow deaths, you will recieve no feedback about alignment after a lynch has been ordered. The same is true for night kills. To balance this, remember that Seers, Docs, and other possible Town Specials cannot be killed during the game either.
To help this work smoothly, one of our own has stepped up and offered to help me design/run this game. I will tell you who when the current game is finished. This design already contains some of their ideas.
The Setup
Welcome to Fred's Bank!
It's Friday afternoon and many of you are here to deposit your paychecks and nab a few bucks for the weekend.
But there is a robbery about to go down!
Fast Eddie and his boys have stolen a cache of 16 old bomb-vests. Most are marked "LIVE." A few are marked "DUMMY." The markings are made in old, yellow chalk. They are not easy to read, but Fast Eddie has sorted them out.
And thus begins his afront into the Big Time! A bank robbery where Everyone gets a vest (so police snipers won't know who to shoot), and a foolproof way to get the cash out! But let's not focus on that part of the wonderous plan!
Let's talk about how these vests work and if the poor guards and victims of this crime can play a little game of their own to save their lives!
There is an Absolute Cap on enrollment for this game (16).
Anyone who wishes to sign up beyond 16 players may do so, and might be called on to Sub in if needed!
Expect lies, treachery, and puzzles that will challenge you beyond your wildest dreams. This is the game you do not want to miss this year!
It's TimeBomb!!!
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And this from the signup thread as well:
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Game Update
Timebomb will be presented by Zigmen and DennyB.
We are currently fleshing out ideas to keep the game interesting and balanaced.
One major concern we are facing is that of Specials. They cannot die until the end of the game, so they have little reason to remain secret. We believe that we have found a way around this, though I won't explain how. Specials will be told of specific conditions that may render their power useless. IOW, their secrecy will benefit them. This should also help Scum from being able to fake-claim without fear of repercussions.
Over the following week, Denny and I will complete the game design.
It is not as easy to design as it may seem, so we appreciate your patience!!!
And the Cap of 16 players is still in effect~ Please sign up ASAP to ensure your place on the roster. Players beyond 16 are welcome to sign up and may be brought in as subs, if needed.
Hope you enjoy the game!!!