Feck wrote:Animavore wrote:oblivion wrote:
In this case, Town seemed mostly convinced that Ani was the seer, but chose to send a message even though it could potentially harm Town in this game. Ani, I hope that's not lost on you, because Town choosing to lessen their own chances of a win in order to tell a player they're way out of line is not something done lightly.
It's stupid if you ask me. They should of followed my flash of brilliance and voted Normal, who put up no resistance to the plans, along with me. I was disgusted to find out I was dead that next morning. I don't like playing by boring rules. If town can't see a ploy when it's right in front of them then they don't deserve a win.
Town are trying to find players who are being devious and dishonest ...... So why when we find a dishonest and devious player would we assume that it must be a town ploy not a Scum ploy ? outing yourself as the seer before you had a confirmed scum, Fos'ing another town player,
letting scum know we had a role blocker How in hell were we meant to guess what your 'cunning 'plan was ?
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I agree with your logic except for the part where you said it was a bad move letting town know he'd been blocked. But, in my experience, when a town player learns that he/she was blocked, it is to town's advantage more than scum's advantage for the blocked player to out. The thing is, you don't have to out as a special to do that. "Someone tried to block me last night." is all that is needed. If the blocker is town, then he/she now knows that blocked players learn about the block, which can be very valuable. Scum are less likely to volunteer that they were blocked than town are. Also, if the player is the seer, then letting that be known is just as important as hiding info about their views in the game day threads is. In this game, if Ani hadn't outed and had been nked, then letting town know he'd been blocked would eliminate any speculation that one of the obvious view candidates had been viewed as town. Obvious view candidates are the mayor and players who have drawn some foses.
Without knowing my full game design, you guys needed to make some educated guesses about how I had balanced this game.
After night 1, you knew that scum had at least one special role - the don. This was a clue that town would have at least 3 specials this time. The question was "which ones?"
In this game, I thought that having the 3 most powerful town special roles (seer, vig, and doc) would overset the advantage of a scum player who views as town. So I went with 2 of the most powerful roles and a lesser town special role. That should have balanced things well for town. And I was a little concerned when Uselesstwit was offed that town would have a romp despite Ani losing his night 1 view to a block.
I also wanted to introduce the dynamic of a town blocker because it's a little less common than a scum blocker. There's a tendency to assume that any blocker is scum. But, it's not anywhere close to a given.
As a GM, I try to set the game up in such a way that both sides have a good shot at winning, and so that the possibility of nasty surprises exist for both teams. One thing I can't design is player genius or dumbfoolery, and that's why nearly every mafia game, no matter how simple, will surprise the GM as much as any of the players.