hahahaha!higgs2 wrote:Almost anything as long as it's no pm.oblivion wrote:So do you guys like themes that aren't all about the organized crime? Or do you prefer more standard games?
lolcat Mafia Peanut Gallery
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Re: lolcat Mafia Peanut Gallery
- Don't Panic
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Re: lolcat Mafia Peanut Gallery
I've been thinking about setting up a game, either HHGG or discworld, probably the latter. Anywhere I can find tips on how to set one up?oblivion wrote:I have to agree with J.A. There are a lot of tells that stand out in the early days of a game. One of the best ways to learn to see them is to GM a game or two.
There is a lot of stylization to the in-thread play here at ratz. Both town and scum players do it. It's a sort of roleplay I guess. But it's completely irrelevant to what's happening in the game, and it doesn' disguise the tells at all.
I'm not sure why you do it or how it came about.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
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Re: lolcat Mafia Peanut Gallery
I sent you a PM. I've been meaning to write up a couple of threads on game design and strategy, but have been lazy. I'll work on that in the next few days.DP wrote:I've been thinking about setting up a game, either HHGG or discworld, probably the latter. Anywhere I can find tips on how to set one up?oblivion wrote:I have to agree with J.A. There are a lot of tells that stand out in the early days of a game. One of the best ways to learn to see them is to GM a game or two.
There is a lot of stylization to the in-thread play here at ratz. Both town and scum players do it. It's a sort of roleplay I guess. But it's completely irrelevant to what's happening in the game, and it doesn' disguise the tells at all.
I'm not sure why you do it or how it came about.
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Re: lolcat Mafia Peanut Gallery
Discworld! Maybe you collaborate with Oblivion to create a balanced game!DP wrote:I've been thinking about setting up a game, either HHGG or discworld, probably the latter. Anywhere I can find tips on how to set one up?oblivion wrote:I have to agree with J.A. There are a lot of tells that stand out in the early days of a game. One of the best ways to learn to see them is to GM a game or two.
There is a lot of stylization to the in-thread play here at ratz. Both town and scum players do it. It's a sort of roleplay I guess. But it's completely irrelevant to what's happening in the game, and it doesn' disguise the tells at all.
I'm not sure why you do it or how it came about.
Let us think the unthinkable, let us do the undoable, let us prepare to grapple with the ineffable itself, and see if we may not eff it after all. -Douglas Adams
- Don't Panic
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Re: lolcat Mafia Peanut Gallery
Someone has offered to help out and it means Oblivion gets to play instead of having to GM all the time.Normal wrote:Discworld! Maybe you collaborate with Oblivion to create a balanced game!DP wrote:I've been thinking about setting up a game, either HHGG or discworld, probably the latter. Anywhere I can find tips on how to set one up?oblivion wrote:I have to agree with J.A. There are a lot of tells that stand out in the early days of a game. One of the best ways to learn to see them is to GM a game or two.
There is a lot of stylization to the in-thread play here at ratz. Both town and scum players do it. It's a sort of roleplay I guess. But it's completely irrelevant to what's happening in the game, and it doesn' disguise the tells at all.
I'm not sure why you do it or how it came about.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.
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Re: lolcat Mafia Peanut Gallery
That's a very nice thought!DP wrote:Someone has offered to help out and it means Oblivion gets to play instead of having to GM all the time.Normal wrote:Discworld! Maybe you collaborate with Oblivion to create a balanced game!DP wrote:I've been thinking about setting up a game, either HHGG or discworld, probably the latter. Anywhere I can find tips on how to set one up?oblivion wrote:I have to agree with J.A. There are a lot of tells that stand out in the early days of a game. One of the best ways to learn to see them is to GM a game or two.
There is a lot of stylization to the in-thread play here at ratz. Both town and scum players do it. It's a sort of roleplay I guess. But it's completely irrelevant to what's happening in the game, and it doesn' disguise the tells at all.
I'm not sure why you do it or how it came about.
Let us think the unthinkable, let us do the undoable, let us prepare to grapple with the ineffable itself, and see if we may not eff it after all. -Douglas Adams
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Re: lolcat Mafia Peanut Gallery
That's exactly what I was trying to do. Play as if I was really innocent. The problem comes when the group wants to lynch one of your scum team mates. It's tough to balance out trying to suggesting another (innocent) player or just voting with the group.Animavore wrote:I tried to put my mind into that of being innocent and then play it that way. I'm not sure how successful it is. It's hard to balance between too obvious and not obvious enough.
RA, I hate to say it - but there were a few posts that sounded like they were coming from a scum person! Maybe it was just because I knew you were though.
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