Tarot Mafia: Days 1 - 7 archive

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oblivion
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Re: Tarot Mafia - Day 7

Post by oblivion » Sat Sep 18, 2010 6:09 pm

This was a really hard game on scum due to the many foiled lynches and night kills. If Morticia's vig kill had gone through the game would have ended at least a day earlier if Morticia's kill of Feck hadn't been blocked on Night 5.

Mantisdreamz was the player whose vote had been discounted by .5 today. I'm kind of relieved that the end didn't come down to which lynch-tied player reached the tie vote first. I hate to see a drawn game decided that way.

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DennyB
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Re: Tarot Mafia - Day 7

Post by DennyB » Sat Sep 18, 2010 6:09 pm

Good Game Scum!
Thanks for all your effort oblivion for a good game.
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oblivion
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Re: Tarot Mafia - Day 7

Post by oblivion » Sat Sep 18, 2010 6:13 pm

lol...I "simplified" this game. But, I think it may actually have turned out more complicated than my original design.

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Re: Tarot Mafia - Day 7

Post by Uselesstwit » Sat Sep 18, 2010 6:31 pm

It didn't feel simple from where I was. The randomly blocked actions, the possible recruits, having the special abilities flow thru town instead of just being able to kill a person and stop them. This was one hell of a game.
irretating wrote:you're a genius, UT!

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Re: Tarot Mafia - Day 7

Post by oblivion » Sat Sep 18, 2010 6:32 pm

You're probably interested in the night actions. Here they are, listed in the order of operations.

Night 1 -
UT blocked Ani
Normal viewed higgs2
UT killed Ghat

Night 2 -
UT blocked Morticia
Zigmen tracked Feck (who had no night action)
Gallstone tried to kill Feck (but the one time bullet proof vest saved him)
UT killed higgs2

Night 3
Mantisdreamz left town (commuter role which prevents being night killed)
UT blocked Ani
Morticia watched Mantisdreamz and learned that no one else had placed a night action on her
UT killed Zigmen

Night 4
DennyB left town (commuter)
UT blocked Mantisdreamz
Irre killed Normal

Night 5
Gallstones blocked Charlou
UT blocked Morticia and DennyB
Morticia tried to vig kill Feck (blocked)
Charlou tried to kill Mantis (blocked)

Night 6
UT blocked and killed Feck

If mononoke hadn't been lynched on day 1, she would have been able to either track another player or select a day 1 post to lie-detect on Night 1
If Ani hadn't been lynched on day 4, he would have been able to either view another player or vig kill one on Night 4

Night 5 was the last night that the vanilla with sprinkles people had night actions. For the first 5 nights of the game, two town players were selected to have night actions. I randomly selected 2 players, and gave them each 2 randomly selected actions to choose from.

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Re: Tarot Mafia - Day 7

Post by oblivion » Sat Sep 18, 2010 6:35 pm

Oh...and here's the list of 12 actions that I randomly selected from:

bus driver
commuter
town block
view
track
watch
silence
vig kill
steal vote
forensic investigator
lie detector
protect

oblivion
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Re: Tarot Mafia - Day 7

Post by oblivion » Sat Sep 18, 2010 7:34 pm

lol...so talkative after a game!

I have a little bit of critique for town (and for myself), but I wanted to see what you guys think went badly and went well about the game and the sides.

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Re: Tarot Mafia - Day 7

Post by normal » Sat Sep 18, 2010 8:42 pm

lol, I'm glad I wasn't alive for the last day, because I was going to insist that Morticia was scum :hehe:

I will try not to do night actions when I'm drunk. That never leads to anything good
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DennyB
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Re: Tarot Mafia - Day 7

Post by DennyB » Sat Sep 18, 2010 9:11 pm

The last day I was down to UT and ??????.
I thought Charlou played a great Scum game.
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Re: Tarot Mafia - Day 7

Post by Uselesstwit » Sat Sep 18, 2010 9:30 pm

Ah man, I never get any respect. You lot just have suspicious minds, that's your problem.
irretating wrote:you're a genius, UT!

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Re: Tarot Mafia - Day 7

Post by irretating » Sat Sep 18, 2010 10:28 pm

Woot!! Wow, what a difficult game to win! Huge congrats to my fellow scummers, and kudos to town. Great game :)

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Re: Tarot Mafia - Day 7

Post by higgs2 » Sat Sep 18, 2010 11:39 pm

Uselesstwit wrote:Man oh man, am I glad that is over. I think I might be suffering from scum fatigue. That was a really hard game, well done town, you made us work for every inch.
It's really hard being scum for so long isn't it? At least you had a scum buddy. That was a long time though to be on a small scum team. Why did you kill me so soon! i missed the whole game.
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Re: Tarot Mafia - Day 7

Post by higgs2 » Sat Sep 18, 2010 11:47 pm

other than me being cleared town, fos'd irre and to a lesser degree UT and telling everyone I have sprinkles.
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Re: Tarot Mafia - Day 7

Post by oblivion » Sat Sep 18, 2010 11:51 pm

what did you guys think of the sprinkles?

(I kinda know what scum thought of them...)

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Re: Tarot Mafia - Day 7

Post by Uselesstwit » Sun Sep 19, 2010 12:35 am

higgs2 wrote:other than me being cleared town, fos'd irre and to a lesser degree UT and telling everyone I have sprinkles.
Those things and the fact that we had to drop the really experienced players fast. We had no idea how the town powers operated and I was living in fear of either you or zigmen coming flat out and asking everyone.
irretating wrote:you're a genius, UT!

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