Time for some whining:
4 vanilla out of 14 is just way too little. The fact that a majority of the town players were able to make sincere special claims matters at least as much as the usefulness of their night actions. For example, Charlou's 1-time vig thing was powerful not because she could kill someone but because she had the power to clear/semi-clear herself by claiming her kill (the lack of counterclaim would be evidence in her favor). With only 4 vanilla, the game becomes dominated by aspects surrounding the specials. I think the low number of posts/game day and uneven lynch votes are a good indication of this.
I've only played scum three times and each time the GM masturbation has been completely unrestrained

Cockrell's election Mafia was a crazy faction game with lots of masons and only 2 vanilla, Oblivion's Darkover game had 3 out of 17 vanilla, and this game had 4 out of 14.
I'm not whining about this mainly because my side lost, nor because I think my side would've won a game with a reasonable vanilla fraction; I had similar comments after the Elfquest game where I was town. I really wish the GMs would not make their games all about specials. In the future, I think I will only sign up for Teethlx2 and th1nk3r games, since they seem to be the only GMs that are able to restrain themselves when they decide the number of specials.