Timebomb Game Thread

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Feck
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Re: Timebomb Day 1

Post by Feck » Wed Apr 06, 2011 2:40 am

Uselesstwit wrote:you've read it three times and are working on a fourth and think I outed as a special? Um, okay, that's not what I said.
you said you outed I presumed you had .There is a LOT of rubbish to read through in this thread .
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Re: Timebomb Day 1

Post by oblivion » Wed Apr 06, 2011 2:41 am

he's claimed to be vanilla town.

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Re: Timebomb Day 1

Post by charlou » Wed Apr 06, 2011 2:44 am

Feck wrote:
Uselesstwit wrote:you've read it three times and are working on a fourth and think I outed as a special? Um, okay, that's not what I said.
you said you outed I presumed you had .There is a LOT of rubbish to read through in this thread .
Actually, it's all important.

Feck, I think you're town because of your response to my gaffe .. but don't let my error yesterday cloud your judgement today.
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Re: Timebomb Day 1

Post by charlou » Wed Apr 06, 2011 2:55 am

oblivion wrote:
charlou wrote:I'm asking ob and MZ because they've been discussing strategy earlier ... but what does everyone think of UT's idea?
I think it would further cut down on the info that we can get from the game threads. we're already totally dependent on town specials for alignment info to help make sense of the voting records as time goes on.

it's going to be interesting to see how outed scum vote and interact in the game thread. should be wifom central.

remember scum in the zombie game? amp that up a few notches.
Okay, I agree with this and UT's similar argument. MZ's strategy is better, but I don't think oblivion's (scumhunt as usual and vote accordingly) should be discounted. I think doing the latter will be the crucial tactic ... If we go by past regular games, votes tend to be dispersed among players unless there's a glaringly obvious scum error, so a vote spreading may well be natural consequence of that. Deliberate, tactical vote spreading is useful if there's indecision ... but I'm not convinced it's not better for an individual to abstain, depending on the given situation. IOW, settling on a single strategy for the entire game may not be the way to go, but keeping all the options in mind and going with the best one under the given circumstances may be best.

Does that make sense?
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Re: Timebomb Day 1

Post by charlou » Wed Apr 06, 2011 3:01 am

I've put my night move in with a few minutes to spare. If there's a scum roleblocker I'm assuming it will be blocked tonight.
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Re: Timebomb Day 1

Post by Magicziggy » Wed Apr 06, 2011 3:03 am

To Charlou, re:strategy.

Yes and it's what I'm settling on.
I think the first two days we can just see what plays out.
I'm looking forward to seeing my score.

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Re: Timebomb Day 1

Post by oblivion » Wed Apr 06, 2011 3:07 am

charlou wrote:
oblivion wrote:
charlou wrote:I'm asking ob and MZ because they've been discussing strategy earlier ... but what does everyone think of UT's idea?
I think it would further cut down on the info that we can get from the game threads. we're already totally dependent on town specials for alignment info to help make sense of the voting records as time goes on.

it's going to be interesting to see how outed scum vote and interact in the game thread. should be wifom central.

remember scum in the zombie game? amp that up a few notches.
Okay, I agree with this and UT's similar argument. MZ's strategy is better, but I don't think oblivion's (scumhunt as usual and vote accordingly) should be discounted. I think doing the latter will be the crucial tactic ... If we go by past regular games, votes tend to be dispersed among players unless there's a glaringly obvious scum error, so a vote spreading may well be natural consequence of that. Deliberate, tactical vote spreading is useful if there's indecision ... but I'm not convinced it's not better for an individual to abstain, depending on the given situation. IOW, settling on a single strategy for the entire game may not be the way to go, but keeping all the options in mind and going with the best one under the given circumstances may be best.

Does that make sense?
Yes it does. And you also have to consider that town is seldom of one mind anyway, because we learn more about who are allies and who aren't as the game goes on as well as because we have different ideas about what benefits town.

Town is not likely to agree to follow one strategy this early in the game no matter how compelling the argument.

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Re: Timebomb Day 1

Post by Magicziggy » Wed Apr 06, 2011 3:07 am

The danger with scum hunting and voting accordingly is that it only takes one player to slip through the net.
I want them all to feel under pressure.
That's why my strategy today will be looking at those specifically with no votes on them.

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Re: Timebomb Day 1

Post by charlou » Wed Apr 06, 2011 3:10 am

Keeping a tally on voting patterns will be important too, I think.
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Re: Timebomb Day 1

Post by oblivion » Wed Apr 06, 2011 3:11 am

I agree that we need to be looking for all scum, and not completely focused on hammering the strongest suspect of the day.

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Re: Timebomb Day 1

Post by Magicziggy » Wed Apr 06, 2011 3:19 am

Athene wrote:
Bolero wrote:
Feck wrote:
Fuzzy Fungi wrote:My guess would be that scum probably max out a persons vest overnight. That seems to be roughly equivalent to a night kill in this style of game.
I might guess they get a vote each ???
The thing is, we won't know what's happened, because the codeword roster thingy won't tell us who's been targetted - it'll just give us a letter. So if I've been "maxed out", for instance, I can tell you all that, but how would you know whether to believe me or not, because all you can see beside my name is a letter?
Put one lynch vote on them and see what happens the next day. If it changes then we know you were lying.
I was just checking Athene's posts and this was her first. It's really very insightful.

When today's codes are published, we will get a picture of every players score without knowing it.
In days to come, we will be able to build a picture of their code word and maybe able to guess the code word.
I like Athene's thinking on this. It looks townish.

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Re: Timebomb Day 1

Post by oblivion » Wed Apr 06, 2011 3:23 am

Magicziggy wrote:
Athene wrote:
Bolero wrote:
Feck wrote:
Fuzzy Fungi wrote:My guess would be that scum probably max out a persons vest overnight. That seems to be roughly equivalent to a night kill in this style of game.
I might guess they get a vote each ???
The thing is, we won't know what's happened, because the codeword roster thingy won't tell us who's been targetted - it'll just give us a letter. So if I've been "maxed out", for instance, I can tell you all that, but how would you know whether to believe me or not, because all you can see beside my name is a letter?
Put one lynch vote on them and see what happens the next day. If it changes then we know you were lying.
I was just checking Athene's posts and this was her first. It's really very insightful.

When today's codes are published, we will get a picture of every players score without knowing it.
In days to come, we will be able to build a picture of their code word and maybe able to guess the code word.
I like Athene's thinking on this. It looks townish.
definitely something to keep watch on.

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Re: Timebomb Day 1

Post by charlou » Wed Apr 06, 2011 3:31 am

Magicziggy wrote:
Athene wrote:
Bolero wrote:
Feck wrote:
Fuzzy Fungi wrote:My guess would be that scum probably max out a persons vest overnight. That seems to be roughly equivalent to a night kill in this style of game.
I might guess they get a vote each ???
The thing is, we won't know what's happened, because the codeword roster thingy won't tell us who's been targetted - it'll just give us a letter. So if I've been "maxed out", for instance, I can tell you all that, but how would you know whether to believe me or not, because all you can see beside my name is a letter?
Put one lynch vote on them and see what happens the next day. If it changes then we know you were lying.
I was just checking Athene's posts and this was her first. It's really very insightful.

When today's codes are published, we will get a picture of every players score without knowing it.
In days to come, we will be able to build a picture of their code word and maybe able to guess the code word.
I like Athene's thinking on this. It looks townish.
It's an interesting idea you have, but I don't see how you get that from Athene's post? From that quote it looks like she thinks we will all get the information about each others' point score each morning.
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Re: Timebomb Day 1

Post by Magicziggy » Wed Apr 06, 2011 3:33 am

I didn't get it from her post. I just think she is thinking like a town would think.
But her post has set me thinking about the soon to be published scores.

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Timebomb Day 2

Post by Zigmen » Wed Apr 06, 2011 3:40 am

Image

Irre is stepping in for Athene.
Night moves were due 40 minutes ago, so it's safe to launch.

1. Feck A
2. Bolero A
3. Mantis D
4. Athene/Irre B
5. ut F
6. Aza G
7. Oblivion E
8. divagreen D
9 Gonzo R
10 Charlou I
11 praying B
12 MagicZiggy M
13 Fuzzy Fungi M
14 Gib R

Oblivion is your Mayor for-life

Today runs 24 hours and ends at Midnight EST tomorrow.
~Three of a Perfect Pair~

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