Timebomb Game Thread

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gib
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Re: Timebomb Day 1

Post by gib » Tue Apr 05, 2011 11:48 pm

oblivion wrote:
praying wrote:I was a voter if it wasn't for this stinking ass interface on this board with it's stupid goes against all programing rules calling a submit button a submit button when it does not immediately submit to the server.
it takes getting used to. Players who mostly post on phpbb boards find some of the vbulletin behaviors a little disconcerting. I just keep hitting submit until I see it goes through. I don't worry about adjusting my post to what has been posted while I was composing. that's for another post. :mrgreen:
also i just keep it in 1 tab, yesterday i had replies hanging in tabs i forgot

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Re: Timebomb Day 1

Post by oblivion » Tue Apr 05, 2011 11:49 pm

I use one tab (or more sometimes) for searches/quotes to copypasta, and the other tab for game-posting.

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Re: Timebomb Day 1

Post by charlou » Tue Apr 05, 2011 11:51 pm

Magicziggy wrote:With respect to strategy. I think lack of town strategy in the opening days is inevitable and will lead to spreading of votes. Only when the pressure mounts and people get closer to being armed will real information start to flow. Take UT's comment about not caring about a vote on him. if everyone thought that, then you can see how impossible it will be to find scum. When scum start getting to two or 3 votes, then it should get interesting. If some uncleared players are left behind in getting votes, then you can be sure there is a scum in there. If one scum survives, we lose. So my thinking was around making sure there is pressure on everyone, rather than going after one plyer or two players at a time with scum no doubt helping us decide.

In a word, no strategy to start with. Just let the votes spread according to whim. But don;t let any one player sneak under the radar.
This post has made it finally dawn on me what Feck was on about. I've been asking him how he knows if one scum survives we lose. I just read the same thing here in MZ's post and was about to ask him the same question .. then I stopped to think and lightbulb moment ... :doh: I don't know how the fuck I did it yesterday, but I had in my mind that when all scum are dead we win ... reading it put another way for some reason didn't parse for me. :oops: Sorry, Feck.

I outed as a special because I'd been considering the idea in the context of this game format. It seems to me that if you all know I'm a special you won't add points to me with day votes. I might get a few at night, but hopefully not enough to "arm" me. I'm aware that my own night actions may be blocked, but I'm thinking only every other night is likely. I'll still be able to gather some information that will be of use to town.
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Re: Timebomb Day 1

Post by Bolero » Wed Apr 06, 2011 12:01 am

charlou wrote:
Magicziggy wrote:With respect to strategy. I think lack of town strategy in the opening days is inevitable and will lead to spreading of votes. Only when the pressure mounts and people get closer to being armed will real information start to flow. Take UT's comment about not caring about a vote on him. if everyone thought that, then you can see how impossible it will be to find scum. When scum start getting to two or 3 votes, then it should get interesting. If some uncleared players are left behind in getting votes, then you can be sure there is a scum in there. If one scum survives, we lose. So my thinking was around making sure there is pressure on everyone, rather than going after one plyer or two players at a time with scum no doubt helping us decide.

In a word, no strategy to start with. Just let the votes spread according to whim. But don;t let any one player sneak under the radar.
This post has made it finally dawn on me what Feck was on about. I've been asking him how he knows if one scum survives we lose. I just read the same thing here in MZ's post and was about to ask him the same question .. then I stopped to think and lightbulb moment ... :doh: I don't know how the fuck I did it yesterday, but I had in my mind that when all scum are dead we win ... reading it put another way for some reason didn't parse for me. :oops: Sorry, Feck.

I outed as a special because I'd been considering the idea in the context of this game format. It seems to me that if you all know I'm a special you won't add points to me with day votes. I might get a few at night, but hopefully not enough to "arm" me. I'm aware that my own night actions may be blocked, but I'm thinking only every other night is likely. I'll still be able to gather some information that will be of use to town.
I think that if you're the info-gathering-type special, that's the better one to be outed. The one that does the protecting can just read and act on what you say - or protect/subtract points from you if you're having trouble doing your job.
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Re: Timebomb Day 1

Post by praying » Wed Apr 06, 2011 12:03 am

gib wrote:
praying wrote:
gib wrote:
Magicziggy wrote:
gib wrote:
fuzzy and i have a good read on each other these days, i can tell you a little more about this once the tr game is over if you like
What happens when one of you are scum? Do you immediately know? Or hasn;t that been tested?
This is a very bold statement.
give it a day or 2, i can't discuss in any detail with breaking the tr game

but yes it is a rather bold statement, however fuzzy and i are firm friends and he will find it hard to lie to me if he is scum and i reckon i would pick up on this. That'll have to do you for now.
not that being firm frineds has crap to do with who you are in mafia unless you are scum, masons, siblings or lovers imho

At least it shouldn't
thanks for the protip praying!
I detect a note of sarcasm in your post. :lay:

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Re: Timebomb Day 1

Post by praying » Wed Apr 06, 2011 12:06 am

charlou wrote:
Magicziggy wrote:With respect to strategy. I think lack of town strategy in the opening days is inevitable and will lead to spreading of votes. Only when the pressure mounts and people get closer to being armed will real information start to flow. Take UT's comment about not caring about a vote on him. if everyone thought that, then you can see how impossible it will be to find scum. When scum start getting to two or 3 votes, then it should get interesting. If some uncleared players are left behind in getting votes, then you can be sure there is a scum in there. If one scum survives, we lose. So my thinking was around making sure there is pressure on everyone, rather than going after one plyer or two players at a time with scum no doubt helping us decide.

In a word, no strategy to start with. Just let the votes spread according to whim. But don;t let any one player sneak under the radar.
This post has made it finally dawn on me what Feck was on about. I've been asking him how he knows if one scum survives we lose. I just read the same thing here in MZ's post and was about to ask him the same question .. then I stopped to think and lightbulb moment ... :doh: I don't know how the fuck I did it yesterday, but I had in my mind that when all scum are dead we win ... reading it put another way for some reason didn't parse for me. :oops: Sorry, Feck.

I outed as a special because I'd been considering the idea in the context of this game format. It seems to me that if you all know I'm a special you won't add points to me with day votes. I might get a few at night, but hopefully not enough to "arm" me. I'm aware that my own night actions may be blocked, but I'm thinking only every other night is likely. I'll still be able to gather some information that will be of use to town.

what did you out as, or did you?

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Re: Timebomb Day 1

Post by oblivion » Wed Apr 06, 2011 12:09 am

Bolero wrote:Hey guys.

Well, some interesting developments.

Once again, I am surprised to find my gameplay style described as "sideline commentary". The only thing I'm certain of at this stage in the game is that I need to keep track (in my own mind, anyway) of what's going on...which does mean commenting and summarising. I think it would be useless of me to voice suspicions at this stage (although I DO have them), because it could lead to innocents getting FoSed at my finger, and I don't want that. What if unintentionally kickstart a bandwagon?

Look, maybe that's crappy Mafia play. I don't know. But the useless flying of accusations based on vague feelings seems crappier to me.
There's info in the flying accusations and reactions to them. Not all players use that channel of info in playing the game, but some of us do. It works for us.

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Re: Timebomb Day 1

Post by gib » Wed Apr 06, 2011 12:11 am

charlou well played, you are good to go

also i don't give a shit about whiteknighting (btw UT it's only whiteknighting when the recipient needs rescue hth)

eta jeez i posted this ages ago

eta2 praying i still picture you sitting at that conveyor belt in the bakery

eta 3 even in one tab this setup sucks

eta4 gnite

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Re: Timebomb Day 1

Post by Bolero » Wed Apr 06, 2011 12:20 am

oblivion wrote:
Bolero wrote:Hey guys.

Well, some interesting developments.

Once again, I am surprised to find my gameplay style described as "sideline commentary". The only thing I'm certain of at this stage in the game is that I need to keep track (in my own mind, anyway) of what's going on...which does mean commenting and summarising. I think it would be useless of me to voice suspicions at this stage (although I DO have them), because it could lead to innocents getting FoSed at my finger, and I don't want that. What if unintentionally kickstart a bandwagon?

Look, maybe that's crappy Mafia play. I don't know. But the useless flying of accusations based on vague feelings seems crappier to me.
There's info in the flying accusations and reactions to them. Not all players use that channel of info in playing the game, but some of us do. It works for us.
Don't get me wrong - I meant crappier for me. I'm thinking specifically of the fact that I am not experienced at scum-hunting, and would just be confusing the issue if I let fly with accusations. It suits me to be (maybe overly) cautious.
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Re: Timebomb Day 1

Post by oblivion » Wed Apr 06, 2011 12:26 am

praying wrote:
charlou wrote:
Magicziggy wrote:With respect to strategy. I think lack of town strategy in the opening days is inevitable and will lead to spreading of votes. Only when the pressure mounts and people get closer to being armed will real information start to flow. Take UT's comment about not caring about a vote on him. if everyone thought that, then you can see how impossible it will be to find scum. When scum start getting to two or 3 votes, then it should get interesting. If some uncleared players are left behind in getting votes, then you can be sure there is a scum in there. If one scum survives, we lose. So my thinking was around making sure there is pressure on everyone, rather than going after one plyer or two players at a time with scum no doubt helping us decide.

In a word, no strategy to start with. Just let the votes spread according to whim. But don;t let any one player sneak under the radar.
This post has made it finally dawn on me what Feck was on about. I've been asking him how he knows if one scum survives we lose. I just read the same thing here in MZ's post and was about to ask him the same question .. then I stopped to think and lightbulb moment ... :doh: I don't know how the fuck I did it yesterday, but I had in my mind that when all scum are dead we win ... reading it put another way for some reason didn't parse for me. :oops: Sorry, Feck.

I outed as a special because I'd been considering the idea in the context of this game format. It seems to me that if you all know I'm a special you won't add points to me with day votes. I might get a few at night, but hopefully not enough to "arm" me. I'm aware that my own night actions may be blocked, but I'm thinking only every other night is likely. I'll still be able to gather some information that will be of use to town.

what did you out as, or did you?
she didn't. and IMO shouldn't.

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Re: Timebomb Day 1

Post by Uselesstwit » Wed Apr 06, 2011 12:50 am

I'll admit I probably shouldn't have outed but I was trying to sort out the game mechanics. In this game we could basically lynch the same person again and again. Even with scum's night kill that would still push the game length back and give town more room to figure things out. But know that I've thought about it more, i'm thinking mz might have a point, we all know that being scum is stressful over time so putting a couple of votes on everyone should step that up. also adding and removing blocks of votes tomorrow also might get some cracks showing.
irretating wrote:you're a genius, UT!

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Re: Timebomb Day 1

Post by Uselesstwit » Wed Apr 06, 2011 12:51 am

and yes before anyone asks I put the above post in normal mafia tems of nk and lynch, just thought it would make things clearer.
irretating wrote:you're a genius, UT!

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Re: Timebomb Day 1

Post by charlou » Wed Apr 06, 2011 1:04 am

oblivion, you asked me yesterday for my thoughts about Gonzo ... he is playing a relaxed game so far .. but he's not been placed under pressure. Using the FF game as meta on his town game is maybe a bit off because the reason for his flail like behaviour was an unfair FOS leveled at him. I won't say more about that as that game is still dragging on in progress.

oblivion wrote:We should update this daily with all votes to date, along with a day-by-day breakdown of who has kill-voted whom.

1. Feck - 0
2. Bolero - 1 (UT)
3. Mantis - 0
4. Athene - 0
5. ut - 2 (MZ, gib)
6. Aza - 2 (Gonzo, Bolero)
7. Oblivion - 0
8. divagreen - 1 (Fuzzy)
9 Gonzo - (2, Ob-mayor)
10 Charlou - 1 (Feck)
11 praying - 0
12 MagicZiggy - 0
13 Fuzzy Fungi - 0
14 Gib - 0
Did you clarify how the "two vote" thing works with Zigmen? If it's a double vote, it may not count for day one as you weren't declared mayor yet.
oblivion wrote:
Bolero wrote:Hey guys.

Well, some interesting developments.

Once again, I am surprised to find my gameplay style described as "sideline commentary". The only thing I'm certain of at this stage in the game is that I need to keep track (in my own mind, anyway) of what's going on...which does mean commenting and summarising. I think it would be useless of me to voice suspicions at this stage (although I DO have them), because it could lead to innocents getting FoSed at my finger, and I don't want that. What if unintentionally kickstart a bandwagon?

Look, maybe that's crappy Mafia play. I don't know. But the useless flying of accusations based on vague feelings seems crappier to me.
There's info in the flying accusations and reactions to them. Not all players use that channel of info in playing the game, but some of us do. It works for us.
This is true. I should have waited for bolero to respond to MZ's comment, herself.
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Re: Timebomb Day 1

Post by charlou » Wed Apr 06, 2011 1:09 am

Uselesstwit wrote:I'll admit I probably shouldn't have outed but I was trying to sort out the game mechanics. In this game we could basically lynch the same person again and again. Even with scum's night kill that would still push the game length back and give town more room to figure things out. But know that I've thought about it more, i'm thinking mz might have a point, we all know that being scum is stressful over time so putting a couple of votes on everyone should step that up. also adding and removing blocks of votes tomorrow also might get some cracks showing.
Reading this and recalling post you made earlier, I'm not sure you understand how the point system works, UT? What do you mean by "lynch the same person again and again" ... and "scum's night kill"?
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Re: Timebomb Day 1

Post by oblivion » Wed Apr 06, 2011 1:12 am

my vote counted as 2 on gonzo, so I think it's a regular double vote. I'll ask if it can be split.

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