MGS3: Snake Eater Mafia - Tactical Espionage Action (GAME)

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charlou
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by charlou » Mon Nov 14, 2011 2:22 am

Magicziggy wrote:
amok wrote:K, here it is. My Gonzo Game role character is a middling character in the video game. But that character (there) is definitely a traitor, but not in this game (if I'm lynched, the flip will reveal that). I got worried that MZ saw a character name, and because that character is a traitor there, he assumed it was ALSO the traitor here (because there is one; the OP says so). But there are at least two major characters who are traitors (EVA being one of them), and a few minor ones.

I still don't know exactly what he saw, but that was my thinking about my naggish series of posts.
This is the post that made me unvote amok. I don't know why my unvote appears before it.
I was probably posting something else and xposted, but looks weird.
Both posts have the same timestamp.

That post of hers doesn't read like a role claim .. and even if it did, what's she claiming? Traitor? Traitor is a scum role, according to the wiki.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Drewish » Mon Nov 14, 2011 2:23 am

Keep in mind folks that lynching randomly just accelerates the game. So long as you still have investigative roles, giving them more nights to catch scum is a good thing. The no lynch was a smart move, you just don't see it yet :P
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by amok » Mon Nov 14, 2011 2:24 am

Good night, all. I was hoping to see the results, but I'm beat.
It may be true that the law cannot make a man love me, but it can keep him from lynching me, and I think that's pretty important.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by charlou » Mon Nov 14, 2011 2:25 am

charlou wrote:
Magicziggy wrote:
amok wrote:K, here it is. My Gonzo Game role character is a middling character in the video game. But that character (there) is definitely a traitor, but not in this game (if I'm lynched, the flip will reveal that). I got worried that MZ saw a character name, and because that character is a traitor there, he assumed it was ALSO the traitor here (because there is one; the OP says so). But there are at least two major characters who are traitors (EVA being one of them), and a few minor ones.

I still don't know exactly what he saw, but that was my thinking about my naggish series of posts.
This is the post that made me unvote amok. I don't know why my unvote appears before it.
I was probably posting something else and xposted, but looks weird.
Both posts have the same timestamp.

That post of hers doesn't read like a role claim .. and even if it did, what's she claiming? Traitor? Traitor is a scum role, according to the wiki.
Sorry, just reread your post ... the rest is:
She soft outed a character rather than a role.
It convinced me that was was likely town rather than wifoming scum.
That changes what I initially thought was your rationale. I can accept your reason.

Irre's on the other hand ... needs more clarification.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by charlou » Mon Nov 14, 2011 2:27 am

andrewclunn wrote:Keep in mind folks that lynching randomly just accelerates the game. So long as you still have investigative roles, giving them more nights to catch scum is a good thing. The no lynch was a smart move, you just don't see it yet :P
So you agree that a mass day one role claim isn't a good plan, after all?
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Drewish » Mon Nov 14, 2011 2:31 am

charlou wrote:
andrewclunn wrote:Keep in mind folks that lynching randomly just accelerates the game. So long as you still have investigative roles, giving them more nights to catch scum is a good thing. The no lynch was a smart move, you just don't see it yet :P
So you agree that a mass day one role claim isn't a good plan, after all?
I never said mass. Other people just assumed that. Getting a few of them though? Yeah. Though the existence of fake roles changes the math there a bit. Still a no lynch is better than a random lynch at this point, statistically speaking.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by irretating » Mon Nov 14, 2011 2:32 am

Charlou, I'm not sure what more clarification is needed. I took amok's outing post as a vanilla town out. That smok was worried MZ thought she was the traitor but really she's not (even though in some nerdly version of the nerdly game her character is a traitor.)

Note that I had amok already in my town pile, so I was not going to vote her. Her readying to out (and I worried that meant she was a special) led me to put my vote on you again.

I know you have seen me as scummy, starting from the feck mayor vote, but yeah I can't help you with that.

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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by charlou » Mon Nov 14, 2011 2:34 am

At this point I'm just trying to clear up crossed wires/misunderstandings. Seems we're getting there.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by b.ternarius » Mon Nov 14, 2011 2:34 am

charlou wrote:b.ter, your thoughts too, please.
Which thoughts? I already noted amok seemed confused to me and why. I accept she got sucked into the flavour and couldn't decide what to do about it as a town player. I think she's town.

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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Drewish » Mon Nov 14, 2011 2:36 am

In case I die tonight, I just want to post this smiley while I still can Image
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by charlou » Mon Nov 14, 2011 2:37 am

andrewclunn wrote:
charlou wrote:
andrewclunn wrote:Keep in mind folks that lynching randomly just accelerates the game. So long as you still have investigative roles, giving them more nights to catch scum is a good thing. The no lynch was a smart move, you just don't see it yet :P
So you agree that a mass day one role claim isn't a good plan, after all?
I never said mass. Other people just assumed that. Getting a few of them though? Yeah. Though the existence of fake roles changes the math there a bit. Still a no lynch is better than a random lynch at this point, statistically speaking.
Yes, fake role claims/safe claims does.

No lynch better than a hasty late scramble lynch on day one, when it's a small game ... I'm inclined to agree.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by charlou » Mon Nov 14, 2011 2:38 am

^ agreeing that those claims do change the math.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by b.ternarius » Mon Nov 14, 2011 2:39 am

andrewclunn wrote:
charlou wrote:
andrewclunn wrote:Keep in mind folks that lynching randomly just accelerates the game. So long as you still have investigative roles, giving them more nights to catch scum is a good thing. The no lynch was a smart move, you just don't see it yet :P
So you agree that a mass day one role claim isn't a good plan, after all?
I never said mass. Other people just assumed that. Getting a few of them though? Yeah. Though the existence of fake roles changes the math there a bit. Still a no lynch is better than a random lynch at this point, statistically speaking.
I definitely prefer a lynch, though this was an unusual circumstance because we hadn't a secondary reasonable bandwagon to shift to.

I don't see how even outing a few roles helps town until late in the game. Look at this situation: the doc had to out, now she is a prime scum target and scum doesn't even have to suss her out. She'll have to use her power to protect herself instead of someone else. It isn't good for town at all, and is a plus for scum.

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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Magicziggy » Mon Nov 14, 2011 2:41 am

charlou wrote:I looked .. it was "Eva" http://rationalia.com/forum/viewtopic.p ... r#p1036948

MZ, what are your thoughts on the day's play?
I would have voted for a no show if gonzo hadn't indicated it would be fruitless.
I don;t know what to make of Irre, as it's not zen Irre. Quite the opposite in fact.
I always take a special outing at face value. Like I say, I had Charlou as being townish but not in the same way as in the last two games. So it makes sense that she's a special.
I was hestitating at lynching DP and then got caught up with the no lynch thing. He's my number one pick atm.
He was quick to no lynch, and I suppose that's a survival instinct even if he is town.
Zigmen has been elusive. I expected a bit more given the late arrival.
I'm not sure about what to make of Aza. Didn;t get really into full Aza mode until after NF.
U.T - unreadable. I have a complete blindspot.
Feck, b.t. - more on the sidelines for me.
Amok - still wondering if I did the right thing there.
Athene - under my radar.
Shizzle - playing a blinder if scum. I'm reading his posts as making a real effort to be pro town.

My overall read is that Irre vs Charlou and Amok's identity crisis became the main events.

A no lynch. It's wrong. :fp:

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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Drewish » Mon Nov 14, 2011 2:43 am

b.ternarius wrote:
andrewclunn wrote:
charlou wrote:
andrewclunn wrote:Keep in mind folks that lynching randomly just accelerates the game. So long as you still have investigative roles, giving them more nights to catch scum is a good thing. The no lynch was a smart move, you just don't see it yet :P
So you agree that a mass day one role claim isn't a good plan, after all?
I never said mass. Other people just assumed that. Getting a few of them though? Yeah. Though the existence of fake roles changes the math there a bit. Still a no lynch is better than a random lynch at this point, statistically speaking.
I definitely prefer a lynch, though this was an unusual circumstance because we hadn't a secondary reasonable bandwagon to shift to.

I don't see how even outing a few roles helps town until late in the game. Look at this situation: the doc had to out, now she is a prime scum target and scum doesn't even have to suss her out. She'll have to use her power to protect herself instead of someone else. It isn't good for town at all, and is a plus for scum.
Doctors can protect themselves? And watchers are a great way to catch scum who pick an obvious target. I think the night actions aren't as obvious as you make them out to be. Then again, not knowing Gonzo's style, I'm not aware of what powers generally appear in his games.
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