McDonald's Mafia Game Thread

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higgs2
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Re: McDonald's Day 1

Post by higgs2 » Thu Jan 27, 2011 11:04 pm

oblivion wrote:feck I was once an sk who viewed as town. there was no vig. I pretended to be the vig all game.
I don't remember anything about that game.
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Re: McDonald's Day 1

Post by higgs2 » Thu Jan 27, 2011 11:05 pm

oblivion wrote:;ob;

that's not what I meant.
I was pretending the way I like to do. :o
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Re: McDonald's Day 1

Post by Don't Panic » Thu Jan 27, 2011 11:05 pm

oblivion wrote:
Callan wrote:Thanks for the link, DP. I didn't see that when I got that role.
I especially liked this bit:
Wiki wrote:Sometimes an important part of a Miller role is that the player is not told this aspect of their role. Rather the Moderator assigns one person to be the Miller, but only tells him/her that the role is a vanilla townie. Thus, the Miller cannot simply claim their role Day 1 as a prevention against lynching.
I can't see Zigmen passing up the opportunity for that kind of evil GM-ness, if it was indeed Zigmen who assigned the role rather than DP making it up.
Hmm.
I'm going to have to sleep on this.

I accept that it would be pointless to waste a lynch on DP if he really is a Miller. But that's such a big IF.
actually a blind miller doesn't really look like the sort of twist zigmen uses. he prefers that players twist in the wind with full knowledge.
Yeah, he's good at that.

If nothing else it's gotten me to post more in the first day then I did in the entire last game, so maybe not an entirely bad thing.

If more of it was useful and less of it Wifom, it would even be a good thing.
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Re: McDonald's Day 1

Post by Callan » Thu Jan 27, 2011 11:07 pm

A while back, Feck asked (rhetorically, I presume) if he was the only town player. I'm getting that same feeling now.
I KNOW I'm being laughed at, and I think I'm being played like a fucking fiddle.

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Re: McDonald's Day 1

Post by oblivion » Thu Jan 27, 2011 11:12 pm

higgs2 wrote:
oblivion wrote:feck I was once an sk who viewed as town. there was no vig. I pretended to be the vig all game.
I don't remember anything about that game.
you DON'T? I was so proud to have fooled your mentor for once. bart rob won, though, that scummy scum.

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Re: McDonald's Day 1

Post by oblivion » Thu Jan 27, 2011 11:14 pm

Callan wrote:A while back, Feck asked (rhetorically, I presume) if he was the only town player. I'm getting that same feeling now.
I KNOW I'm being laughed at, and I think I'm being played like a fucking fiddle.
you are not the only town player. assuming you are town. the dramatics make me wonder tbh.

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Re: McDonald's Day 1

Post by Mantisdreamz » Thu Jan 27, 2011 11:31 pm

This seems like it's going to be a difficult game if we can't link people together through their previous fos's and whatnot. Like how we can when a scum gets killed - we go back and check their posts.

If there's just a bunch of indies shuffled into the mix - we kill one, and there's no trail left behind from them. It's all going to be random !

Maybe there is 2 scum, with an indy (working on their side), and the presence of a miller (to muddle things for town). And then, town and maybe a few indies working for us?

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Re: McDonald's Day 1

Post by oblivion » Thu Jan 27, 2011 11:36 pm

there are other ways to find indies besides their votes, though votes do work to some extent.

dp was indie bait today. it worked, even though I wound up worrying about a possible special tell.

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Re: McDonald's Day 1

Post by irretating » Thu Jan 27, 2011 11:54 pm

Callan wrote:I'm still wary of your claim, DP - simply because in the game where I was a Miller, I showed scum if lynched but town if NKd.
So your insistence that the only way to clear you is to lynch you can't help but sound like a clever bluff to me - as if you're almost daring us to be unkind enough to lynch you.
I'd be happy to hear anyone else's thoughts about this - was I just in a screwed-up game (Irre! Grrr!) or am I right to remain suspicious?
Oi! I read up and picked that miller role for you (er, I mean randomised it and you got lucky :whistle: ) from a mafia wiki somewhere. I didn't realise it was an atypical miller role.

Plus... people are being way too agreeable :?

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Re: McDonald's Day 1

Post by irretating » Thu Jan 27, 2011 11:56 pm

oblivion wrote:
Callan wrote:A while back, Feck asked (rhetorically, I presume) if he was the only town player. I'm getting that same feeling now.
I KNOW I'm being laughed at, and I think I'm being played like a fucking fiddle.
you are not the only town player. assuming you are town. the dramatics make me wonder tbh.
*snap*

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Re: McDonald's Day 1

Post by irretating » Fri Jan 28, 2011 12:01 am

Mantisdreamz wrote:This seems like it's going to be a difficult game if we can't link people together through their previous fos's and whatnot. Like how we can when a scum gets killed - we go back and check their posts.

If there's just a bunch of indies shuffled into the mix - we kill one, and there's no trail left behind from them. It's all going to be random !

Maybe there is 2 scum, with an indy (working on their side), and the presence of a miller (to muddle things for town). And then, town and maybe a few indies working for us?
Oblivion, indies typically have a game-balancing factor of zero, right? So, zigmen could throw a few in without unbalancing the game, I'm assuming.

I just can't see how there could be no scum if there's a miller (which only has value if there's also a seer).

Mantis, how come you are fixated on the indie aspect?

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Re: McDonald's Day 1

Post by Mantisdreamz » Fri Jan 28, 2011 12:07 am

^I'm not sure. I thought everyone was a little concerned about it too.

No matter - we'll find out more once the night kills start happening.

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Re: McDonald's Day 1

Post by oblivion » Fri Jan 28, 2011 12:17 am

irre wrote: Oblivion, indies typically have a game-balancing factor of zero, right? So, zigmen could throw a few in without unbalancing the game, I'm assuming.

I just can't see how there could be no scum if there's a miller (which only has value if there's also a seer.
favor to ask. if you have a question for me, please don't put at the bottom of embedded quotes. my phone browser maknes it very difficult to edit a quoted post that's longer than 2-3 paragraphs.

indies are balancing IF their win condition forces them to be and IF their night actions aren't too strong. for what can go wrong balance-wise look at the last game. I was overpowered for a town-compatible indie and scum paid the price. indies that don't have a last man standing win condition want town to win fast. indies that do have that wc will try to keep town and scum balanced. but they are only as good as their reads of who is town and who is not.

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Re: McDonald's Day 1

Post by irretating » Fri Jan 28, 2011 12:54 am

Sure thing, I know that forum-ing on a phone sucks.

OK, good point re the last game. So.. this game might be imbalanced. Still, we have a seer and I'd wager a vig or SK (town compatible win condition). If aza was an indie that was harmless to town, I wonder why he didn't out in an attempt to survive.

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Re: McDonald's Day 1

Post by The Curious Squid » Fri Jan 28, 2011 1:01 am

So, was Aza's lynch good or bad for us? The description said he was indie but didn't say anything about what he could do or what his win condition was.

Assuming DP is telling the truth and we've now got one indie on town and one dead, what would be the most reliable prediction for the number of scum/indies left and what roles are town likely to have? Is there a chance that we have a doctor and a seer?
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