MGS3: Snake Eater Mafia - Tactical Espionage Action (GAME)

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amok
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by amok » Sun Nov 20, 2011 1:18 am

I honestly do understand that real life must ofter trump playtime, but it does make this game trickier than usual, doesn't it?

At this stage in the game I'd ordinarily blurt out minutes before Daybreak who I've blocked tonight, too late for Scum use the information (just in case I'm killed). But not in this game. Chances are I'd be wrong by hours about when the actual deadline is, and that could be a major problem. I was worried right up to the flip that I had missed the action deadline yesterday, and might have been wrongly lynching MZ.

We'll just have to adapt to the unique circumstances of this game, I figure.
It may be true that the law cannot make a man love me, but it can keep him from lynching me, and I think that's pretty important.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by charlou » Sun Nov 20, 2011 1:44 am

re giving out info just before daybreak, I'd be inclined consider it too, if the times were more reliable. Some GM's require night all night actions to be in by an hour before daybreak ... not the case here though. Which is .. ahhh ... as you say, adaptation :tup:

In the meantime, amok, just curious .. do you take a look around the other forums here at all?
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by amok » Sun Nov 20, 2011 1:52 am

charlou wrote:re giving out info just before daybreak, I'd be inclined consider it too, if the times were more reliable. Some GM's require night all night actions to be in by an hour before daybreak ... not the case here though. Which is .. ahhh ... as you say, adaptation :tup:

In the meantime, amok, just curious .. do you take a look around the other forums here at all?
I do. I'm reading some of the News/Politics stuff right now. I sometimes go into the more chatty forums, but I mostly just read there, rather than contribute. I'm not really good at banter. Ha!
It may be true that the law cannot make a man love me, but it can keep him from lynching me, and I think that's pretty important.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Feck » Sun Nov 20, 2011 2:18 am

charlou wrote:Feck ...

There's no mysterious item ... Even if zigmen did have an item, he said it would prevent from being nk'd by town, ie a vig.

There are four claimed specials, three town, one indie ... and we've all given up our information. Andrew was keeping a running list going for much of the day, yesterday.

I don't know how you could miss all that?
Oh I didn't miss all of it but I would like it plainly stated exactly the night actions 'specials' claim to have made because I do not think that the last scum must be one of those claiming VT I would like corroboration from the specials as to their night actions and how that correlates with each other so as to give us the results we have had . I wasn't being lame when I said we are short of info we have had a player gone with no disclosure and nights with no results despite the fact we started with 2 kills in one night . I'm not being a twat about this but i'm VT I have no information I can catch scum with . And it's day 4 we have a seer a blocker and a bus driver so explain why we are still fucking making guesses !
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by amok » Sun Nov 20, 2011 2:32 am

I blocked no one on Night One, because I went to bed and when I got up the night had been called and the new day started.

I blocked Aza on Night 2, when Aden (Town) and Zigmen (no reveal) were killed.

I blocked Magicziggy on Night 3 (no kills).
It may be true that the law cannot make a man love me, but it can keep him from lynching me, and I think that's pretty important.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Feck » Sun Nov 20, 2011 2:36 am

Thank you Amok .
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by charlou » Sun Nov 20, 2011 2:36 am

ftr I do not think you were being lame or a twat.

You response does look like town Feck. hmmm ...

As for corroboration, I think the seer, doc and blocker claimed actions are all consistent and do hold up, given the results we've seen so far. gib's claimed busdriver actions (switching me with Matt every night) .. cannot be verified, as far as I can tell.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by charlou » Sun Nov 20, 2011 2:37 am

crosspost amok and Feck ^
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Feck » Sun Nov 20, 2011 2:40 am

Erm I'm town ALL my responses have been like town Feck from day one ,my judgement has been shit I agree with you on that !
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by charlou » Sun Nov 20, 2011 2:41 am

My night actions were protect Magicziggy night two (I thought he might be the seer) ... and protect Andrew clunn night three (obvious reasons) ... Night one I didn't get my night action in because my ISP was down and then I had to work so missed that one .. Which turned out to be a non issue as Gonzo voided all night one actions anyway.


I'm going back to bring up Andrew's night action list ... If you look at what the three of us has done, it easily accounts for the results we've had so far.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by charlou » Sun Nov 20, 2011 2:41 am

^ *have done
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by charlou » Sun Nov 20, 2011 2:44 am

Here's Andrew's record ... I removed the spoiler ...
andrewclunn wrote:
WHAT WE 'KNOW'
Listed in order of claim / death
Player --------- Role ------------- Power
char ----------- The Boss ---------- Doc
b.ternarius ---- Para-Medic ------ Mafia Goon
Adenosine ------ Raikov ----------- VT
zigmen -------- The Boss --------- Immune to friendly fire (NOT CONFIRMED UPON DEATH)
Andrew -------- Volgin ----------- Seer
Azathoth ------ EVA --------------- Scum Role Blocker / Town Traitor
irre ------------ The Fear --------- VT
DP -------------- Dr. Granin ------- VT
contra --------- The Fury --------- VT
Amok ---------- Revolver Ocelot - Role Blocker
matt ----------- The Sorrow ------ VT
mz ------------- Johnny ----------- VT
ut -------------- The End ---------- VT
Feck ----------- The Pain --------- VT
gib ------------ Escape Ape ------- Survivor Bus Driver

- gib claims to have busdriven charlou with mattshizzle night 2 and night 3
- Andrew claims to have gotten GRU (town) while investigating irre on night 2 and mz in night 3
- charlou claims to have protects andrew on night 3
- Amok claims to have role blocked Aza on Night 2 and Magicziggy on Night 3.
- There were no night actions night 1
- There was no death night 3
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by charlou » Sun Nov 20, 2011 2:49 am

^ He left out my night two action: protected MZ.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by amok » Sun Nov 20, 2011 2:49 am

My previous post reminded me about Zigmen's no-reveal death. I meant to ponder on that more, but got distracted. It must be important, no? I think I've only played one game where there was a no-reveal death - (Lego) Alien Invasion on RatSkep - but I can't remember the details about why it happened. Going to check.
It may be true that the law cannot make a man love me, but it can keep him from lynching me, and I think that's pretty important.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Feck » Sun Nov 20, 2011 2:51 am

OK so we can't spot scum from the night actions of claimed specials ,what else do we have to go on ? Who thinks they have spotted something that they think is a tell or patterns of votes that are only explainable by scum ?
i'm more than happy to get lynched if it helps town sort this out but i'm not happy if my flipping town and VT just leaves town scratching their heads a bit more .

It seems night 3 is the key ..it's nearly 3 am i'm too tired to work it out ,
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