1) I considered outing a hint at end-game if needed. But, as I've already said, for all i knew the blue stones could have been stolen and used against us, perhaps as recruiting tools or weapons. I was not going to risk outing a hint about them.amok wrote:Does anyone know on which part of the globe KSen lives? He hasn't answered questions, but it might be because of where he lives.
Zigmen, I'm going to ask two questions:
1) Why did you not think it might be good to shoot out even one hint about blue or oval or stone, if not right away, but toward the latter part of the game? Or did you?
2) Is my scenario about lynching you or KSen (no matter how you flip), at least reasonable for a Town win?
2) I haven't done the math, but I can. Here goes:
8 Players= 2 Scum +1 Indy +5 Town (probably)
1 lynch+2 NKs = 3 deaths
Tomorrow:
5 players
If we mislynch and misNK, that means:
5 players = 2 Scum +1 Indy +2Town.
That's pretty bad, but indies often count as Town in terms of parity, according to MartinM at TR, whom i trust.
If we lynch properly, that clears Ksen and me (cuz there can't be 3 scum right now). Even with a MisNK, that would leave:
5 Players = 1 Scum +1 Indy +3 Town (2 of whom will be cleared)
Missing Scum today would be way bad. Killing one Town to clear another is not good, statistically.
We're back to what we have now, which is:
3 uncleared players: Higgs, Athene, and Charlou.
1 Indy (confirmed): Amok
2 mildly cleared players: RC and Diva (Mayor)
2 mostly cleared players: Zigmen and Ksen.
I'd lynch Charlou today. Assuming she's Scum, we would be in a good spot to win this.
I personally think Charlou looks the scummiest.
xpostx5 or so.