Timebomb Game Thread

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oblivion
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Re: Timebomb Day 3

Post by oblivion » Fri Apr 08, 2011 4:54 am

charlou wrote:
oblivion wrote:I've been feeling kind of defeated tonight. I don't think things are going well for town.
Yeah, I know the feeling ... it's being armed that weights the thinking that way, I think. I've been trying to keep in mind the number of town who I think are still okay at this point. I think we've lost more town than scum, but we're still a little ahead ... but, if I'm reading things right wrt recruitment, scum seem to have all the fire power at night now, too.

Of course, people's reveals over the course of the game are factoring into my reads, ideas and assumptions about what's going on.
being armed isn't bothering me. I'm delighted that I can't be killed. usually I'm one of the chess pieces taken off the board pretty early. this game, I can't be shut up. :D

but, it would worry me a lot in your shoes.

I think you and I are on the same page wrt the recruitment possibility. given night 1, I'm not sure it's the worst possible thing for town, though.

I'm afraid to shake any more trees tonight.

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Re: Timebomb Day 3

Post by oblivion » Fri Apr 08, 2011 4:55 am

Uselesstwit wrote:The more I think about it the more i'm starting to suspect irre. The vote thing last night as well as deciding to arm gonzo today is really feeling like a scum taking advantage of an opportunity.
Irre and feck.

IMO we need to bury both of them under votes today.

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Re: Timebomb Day 3

Post by oblivion » Fri Apr 08, 2011 4:58 am

charlou wrote:
Uselesstwit wrote:feck's post when asked about last night, raised some huge alarm bells, and I mean huge. But i think if there is a recruitment mechanic it's tied to the code words, but feck has only ever shown the first letter of his. If scum managed to guess authorized for just seeing the a, this game is truly, truly broken somewhere.
meta here: Feck would be a popular scum choice for recruitment.
As soon as the possible recruitment meaning of the word "authorize" was mentioned, I posted that Feck was a likely recruit. Many players who are believed to be town believed he's town yesterday and he hadn't accrued a single vote. That's based on this game situation, not factoring in the meta at all.

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Re: Timebomb Day 3

Post by charlou » Fri Apr 08, 2011 4:58 am

Uselesstwit wrote:sorry char, i'm not really vehement, ust feeling a bit tired and that's an idea that really could botch the game for town. I don't think i've ever heard anyone say we should leave it in the hands of the vig before. and especially when we're not even sure there is a vig.

as for the ratio, i'm guessing three, scum blocker, and two point adders, but to be honest i'm not really grasping why the points added dropped last night, unless feck is right and arming scum weakens them and bolero was in fact scum.
Why only three when the total player number is 14? Do you think a don is possible?
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Re: Timebomb Day 3

Post by Uselesstwit » Fri Apr 08, 2011 5:01 am

see ob that is exactly what I was talking about when we started about town not voting. You're suggesting that we bury to more people on top of the 3 that we know are either armed or will be at night fall, that means we've killed 5 people in three days. with 2 more easily able to be pushed over tonight. Are you sure it wouldn't be better to slow it down a bit and let the seer look at them or at least let's hear from them again before killing two more.
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Re: Timebomb Day 3

Post by Bolero » Fri Apr 08, 2011 5:03 am

MZ asked me a while back about what the W stands for in my codewrd. MZ, I think telling codewords is a bda idea, so if you don't mind, I'll keep it to myself. I'm sure people can work it out, though.
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Re: Timebomb Day 3

Post by Uselesstwit » Fri Apr 08, 2011 5:04 am

charlou wrote:
Uselesstwit wrote:sorry char, i'm not really vehement, ust feeling a bit tired and that's an idea that really could botch the game for town. I don't think i've ever heard anyone say we should leave it in the hands of the vig before. and especially when we're not even sure there is a vig.

as for the ratio, i'm guessing three, scum blocker, and two point adders, but to be honest i'm not really grasping why the points added dropped last night, unless feck is right and arming scum weakens them and bolero was in fact scum.
Why only three when the total player number is 14? Do you think a don is possible?
because scum seem to be holding an awful lot of power in this game, in fact I really can't remember a game where it feels like town has been this much of an underdog. 4 would be on the high side in a normal reveal game much less in this mind fuck of a game.
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Re: Timebomb Day 3

Post by charlou » Fri Apr 08, 2011 5:07 am

oblivion wrote:
Uselesstwit wrote:The more I think about it the more i'm starting to suspect irre. The vote thing last night as well as deciding to arm gonzo today is really feeling like a scum taking advantage of an opportunity.
Irre and feck.

IMO we need to bury both of them under votes today.
They're both offline which is part of the reason why I'm not voting yet. I'm reluctant to vote for irre if she won't be back at all today. I've been in a position in previous games of being town and lynched while I was offline and unable to make a case against my lynching.
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Re: Timebomb Day 3

Post by charlou » Fri Apr 08, 2011 5:11 am

Uselesstwit wrote:
charlou wrote:
Uselesstwit wrote:sorry char, i'm not really vehement, ust feeling a bit tired and that's an idea that really could botch the game for town. I don't think i've ever heard anyone say we should leave it in the hands of the vig before. and especially when we're not even sure there is a vig.

as for the ratio, i'm guessing three, scum blocker, and two point adders, but to be honest i'm not really grasping why the points added dropped last night, unless feck is right and arming scum weakens them and bolero was in fact scum.
Why only three when the total player number is 14? Do you think a don is possible?
because scum seem to be holding an awful lot of power in this game, in fact I really can't remember a game where it feels like town has been this much of an underdog. 4 would be on the high side in a normal reveal game much less in this mind fuck of a game.
They do seem to hold a lot of power from my perspective too. What do you think about the possibility of a don?



Just a side thought regarding the recruitment thing ... how likely is it that town also has the ability to recruit?
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Re: Timebomb Day 3

Post by oblivion » Fri Apr 08, 2011 5:12 am

Uselesstwit wrote:see ob that is exactly what I was talking about when we started about town not voting. You're suggesting that we bury to more people on top of the 3 that we know are either armed or will be at night fall, that means we've killed 5 people in three days. with 2 more easily able to be pushed over tonight. Are you sure it wouldn't be better to slow it down a bit and let the seer look at them or at least let's hear from them again before killing two more.
are you certain there is a seer?

I'm not. I am hoping.

We need both irre and feck range of town arming them in a single day, along with whatever other business we need to take care of tomorrow based on another night's worth of actions.

and IMO we shouldn't hesitate if we believe a player is scum. It's mafia after all.

the player I have down as a possible seer is probably the best hidden of all the town specials atm IF they are a special at all. I think they'll be able to get another view, maybe 2, even if scum catches on. If they are a seer. If we even have a seer.

Maybe it's worth talking about who it would be good to have viewed if possible.

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Re: Timebomb Day 3

Post by divagreen » Fri Apr 08, 2011 5:13 am

Fucking A, but y'alls brains are hard to follow and you are driving me crazy.

UT was suspect of Gonzo. Now he thinks Irre is suspect because she stuck with her vote on Gonzo.

I switched my vote to Bolero from Fuzzy based on a question asked by UT and then I did a crazy switcheroo dance and ended up on Mantis.

I have more, but I am keeping my trap shut for now.

I don't get the switch from MZ being a culprit for possibly revealing a codeword to being town. I am simply unable to make that leap.
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Re: Timebomb Day 3

Post by Magicziggy » Fri Apr 08, 2011 5:14 am

Bolero wrote:MZ asked me a while back about what the W stands for in my codewrd. MZ, I think telling codewords is a bda idea, so if you don't mind, I'll keep it to myself. I'm sure people can work it out, though.
I'm not asking for your word. I'm asking for what the W stands for.

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Re: Timebomb Day 3

Post by Uselesstwit » Fri Apr 08, 2011 5:16 am

irre, definitely, i'm going to assume that ob probably already has been, but if not she also should be at the top. obviously none of the ones that are armed need to be unless we see further movement in their letters. Honestly ob what are the chances there isn't a seer? I mean really, with this setup how hosed would town be without at least a few clues to go on at some point in the game?
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Re: Timebomb Day 3

Post by charlou » Fri Apr 08, 2011 5:18 am

Bolero wrote:MZ asked me a while back about what the W stands for in my codewrd. MZ, I think telling codewords is a bda idea, so if you don't mind, I'll keep it to myself. I'm sure people can work it out, though.
I think MZ was just after your point tally after daybreak, not your codeword. Either way, it's up to you of course.
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Re: Timebomb Day 3

Post by oblivion » Fri Apr 08, 2011 5:21 am

charlou wrote:
Uselesstwit wrote:
charlou wrote:
Uselesstwit wrote:sorry char, i'm not really vehement, ust feeling a bit tired and that's an idea that really could botch the game for town. I don't think i've ever heard anyone say we should leave it in the hands of the vig before. and especially when we're not even sure there is a vig.

as for the ratio, i'm guessing three, scum blocker, and two point adders, but to be honest i'm not really grasping why the points added dropped last night, unless feck is right and arming scum weakens them and bolero was in fact scum.
Why only three when the total player number is 14? Do you think a don is possible?
because scum seem to be holding an awful lot of power in this game, in fact I really can't remember a game where it feels like town has been this much of an underdog. 4 would be on the high side in a normal reveal game much less in this mind fuck of a game.
They do seem to hold a lot of power from my perspective too. What do you think about the possibility of a don?


town recruiting is very game-unbalancing. the recruited player knows the whole scum team, and even if there is a gag order in effect it's very difficult not to give away inadvertant clues.

I've seen it done twice. In one game it wasn't a huge changer. the recruited player couldn't vote or tell town who the other scum were. they just counted as town for parity. The other time it was done, the recruited player became a sort of town-compatible indie, and she sold out her scum team.

Zigmen was in that game, and he was the town player responsible for the recruitment (though he didn't know he had the ability until it happened). I think he'd be very cautious about that sort of game mechanic.

Just a side thought regarding the recruitment thing ... how likely is it that town also has the ability to recruit?

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