Alpha Complex (players only)

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Don't Panic
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Re: Alpha Complex (players only)

Post by Don't Panic » Fri Mar 19, 2010 10:14 pm

Works for me.

Accuse Pappa
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Pappa
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Re: Alpha Complex (players only)

Post by Pappa » Fri Mar 19, 2010 10:32 pm

You're all ganging up on me and you all seem a little mutant for my liking...
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When the aliens do come, everything we once thought was cool will then make us ashamed.

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Re: Alpha Complex (players only)

Post by CookieJon » Fri Mar 19, 2010 10:33 pm

I'm happy to report Normal to the Computer for traitorous subterfuge.

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Re: Alpha Complex (players only)

Post by Azathoth » Sat Mar 20, 2010 12:25 am

Citzens Normal and Pappa were both accused equally of traitorous activity and should report for termination immediately.

Free enterprise team wins.


Citizen roles

Independents

Pawiz: Psion controller, could recruit every night round. win condition all citizens psion
noncredo: anti-mutant serial killer. one kill per night round, unrecruitable. win condition last man standing
pappa: mystic, role blocker. could drug one citizen every night round preventing night actions. no win condition

Free Enterprise (scum)

Heyzeus: godfather. double vote unrecruitable
Cookiejohn:vanilla scum
Rapping agnostic: vanilla scum
Animavore:vanilla scum
Miss anne thrope:vanilla scum

Computer Phreaks (town)

DP: uber hacker (governor), double vote. could overturn lynch vote with chance of getting caught
Oblivion: daytime hacker, could aquire information about another player during the day round
Ksen:night hacker, could aquire information about another player during the night round
Sifaka: vanilla town
Lofuji:vanilla town

Commies (town)

Normal: doctor, could imbue another player with iron skin to protect them from night kills
Feck, Blip:masons, blip had acid blood that would kill anyone who night killed her
AB, Meph:vanilla town masons
Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.

Code: Select all

// Replaces with spaces the braces in cases where braces in places cause stasis 
   $str = str_replace(array("\{","\}")," ",$str);

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Re: Alpha Complex (players only)

Post by Feck » Sat Mar 20, 2010 12:31 am

We didn't stand a chance :eddy: Typical paranoia :hehe:
:hoverdog: :hoverdog: :hoverdog: :hoverdog:
Give me the wine , I don't need the bread

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Pappa
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Re: Alpha Complex (players only)

Post by Pappa » Sat Mar 20, 2010 12:33 am

Computer! You'll never take me alive!!!
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Re: Alpha Complex (players only)

Post by Animavore » Sat Mar 20, 2010 12:33 am

:toot: :woot: :drunk: We win. Ya'll is losers.
Libertarianism: The belief that out of all the terrible things governments can do, helping people is the absolute worst.

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Re: Alpha Complex (players only)

Post by Don't Panic » Sat Mar 20, 2010 2:52 am

I survived to the end with a rabid hound gunning for me.

Good enough for me.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: Alpha Complex (players only)

Post by RappingAgnostic » Sat Mar 20, 2010 4:10 am

That's fucking right!
Who won? Free enterprise motherfuckers! :drunk:

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Re: Alpha Complex (players only)

Post by CookieJon » Sat Mar 20, 2010 5:30 am

RappingAgnostic wrote:That's fucking right!
Who won? Free enterprise motherfuckers! :drunk:
The saddest part is, we hardly needed to lift a finger to do so! :yawn:

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Re: Alpha Complex (players only)

Post by MissingNo. » Sat Mar 20, 2010 7:22 am

I was out all day but this is awesome news to come home to.

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Re: Alpha Complex (players only)

Post by MissingNo. » Sat Mar 20, 2010 7:34 am

were the commies and phreaks aware they were town/working together?

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Re: Alpha Complex (players only)

Post by Blip » Sat Mar 20, 2010 8:34 am

Feck wrote:We didn't stand a chance :eddy: Typical paranoia :hehe:
We did OK in the circumstances, teamies :td:
heyzeus wrote:were the commies and phreaks aware they were town/working together?
No to both parts of that question, Heyzeus.

Well done to the Free Enterprise team and thanks to Ghatanothoa for organising it.
'Only connect...' E M Forster

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Re: Alpha Complex (players only)

Post by oblivion » Mon Mar 22, 2010 1:41 am

congrats Free Enterprise. I never knew what hit me.

Who killed me?

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